| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-11 | Update to latest zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) | freakmangd | |
| * update build.zig for latest zig 0.12.0dev while still allowing 0.11.0 * update examples/build.zig and add nicer message for type mismatch | |||
| 2024-01-06 | Fix a bug in examples/shapes/shapes_following_eyes (#3710) | Hongyu Ouyang | |
| 2024-01-05 | Update raygui.h | Ray | |
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-12-23 | Update shaders_basic_pbr.c | Ray | |
| 2023-12-23 | Review formating | Ray | |
| 2023-12-23 | Update shaders_basic_pbr.c | Ray | |
| 2023-12-23 | Review UnloadAutomationEventList (#3658) | Antonis Geralis | |
| * Review UnloadAutomationEventList * Update raylib.h * Update rcore.c * Update core_automation_events.c * Fix mistake | |||
| 2023-12-21 | REVIEWED: `shaders_basic_pbr`, added more comments | Ray | |
| 2023-12-21 | Update shaders_deferred_render.c | Ray | |
| 2023-12-20 | REVIEWED PR deferred render | Ray | |
| 2023-12-20 | fix for deferred rendering example. (#3655) | Jett | |
| * fix for deferred rendering example. * missed defines to build. | |||
| 2023-12-19 | Add shadowmapping example (#3653) | TheManTheMythTheGameDev | |
| 2023-12-19 | Remove dependencies from PBR example (#3649) | TheManTheMythTheGameDev | |
| * Remove dependencies from PBR example * Reviewed example PR --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-12-15 | basic PBR example (#3621) | devdad | |
| * basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh | |||
| 2023-12-13 | [rcore] Remove unused vScreenCenter (#3632) | Matthew Oros | |
| 2023-12-13 | Update audio_stream_effects.c (#3618) | lipx | |
| * Update audio_stream_effects.c This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. void * usually throws an error in most compilers and it would be better to just avoid it. Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>. * Update audio_stream_effects.c | |||
| 2023-12-11 | Update audio_raw_stream.c (#3624) | riadbettole | |
| AudioInputCallBack has this audioFrequency += 1.0f; audioFrequency -= 1.0f; cancels out each others | |||
| 2023-11-21 | REVIEWED: `textures_image_kernel` #3556 | Ray | |
| Added screenshot | |||
| 2023-11-20 | Added missing textures_image_kernel example in web makefile (#3555) | Sergey Zapunidi | |
| * Added missing textures_image_kernel example in web makefile * Added missing --preload-file for textures_image_kernel --------- Co-authored-by: zap <[email protected]> | |||
| 2023-11-18 | Image convolution function ImageKernelConvolution (#3528) | Karim | |
| * Added image convultion ImageKernelConvolution * comment changes * spelling changes and change to kernel size * removed kernel normalization inside function * fix to formating | |||
| 2023-11-18 | Added glsl 100 and 120 shaders to lightmap example. (#3543) | Jussi Viitala | |
| * Added glsl 100 and 120 shaders to lightmap example. * Fixed lightmap example resource loading on web. | |||
| 2023-11-10 | Update core_automation_events.c | Ray | |
| 2023-11-10 | Reviewing automation events on web... | Ray | |
| 2023-11-10 | Changed keybinds for the automation example to avoid conflict with browser ↵ | Miloslav Milenkov | |
| shortcuts (#3519) | |||
| 2023-11-09 | Updated examples | Ray | |
| 2023-11-09 | Update example: shapes_splines_drawing | Ray | |
| 2023-11-08 | Update core_2d_camera_platformer.c | Ray | |
| 2023-11-08 | Examples reviews | Ray | |
| 2023-11-08 | Remove BOM | Ray | |
| 2023-11-08 | Reviewed some examples and warnings | Ray | |
| 2023-11-08 | Update Makefile.Web | Ray | |
| 2023-11-08 | Update textures_textured_curve.c | Ray | |
| 2023-11-08 | REVIEWED: `Makefile.Web`, reorganize and add examples | Ray | |
| 2023-11-08 | REVIEWED: Added new examples to VS2022 solution | Ray | |
| 2023-11-07 | Update textures_textured_curve.c | Ray | |
| 2023-11-07 | Update shapes_splines_drawing.c | Ray | |
| 2023-11-07 | ADDED: `GetSplinePoint*()` functions for spline evaluation | Ray | |
| RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming REVIEWED: Bezier drawing parameters order, more consistent REVIEWED: Spline-based examples -WIP- | |||
| 2023-11-06 | Fix warnings in visual studio (#3512) | Jeffery Myers | |
| 2023-11-06 | Update raygui.h | Ray | |
| 2023-11-05 | REVIEWED: `rlgl_standalone` examples #3487 | Ray | |
| Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile. | |||
| 2023-11-05 | Updated GLFW for 64bit | Ray | |
| 2023-11-02 | Comments tweaks | Ray | |
| 2023-11-01 | REVIEWED: Potential code issues reported by CodeQL #3476 | Ray | |
| 2023-11-01 | Remove unused structures from lighting fragment shaders (#3497) | Jeffery Myers | |
| 2023-10-31 | Update shaders_deferred_render.c | Ray | |
| 2023-10-31 | Update shaders_deferred_render.c | Ray | |
| 2023-10-31 | examples/shaders: Add an example for deferred shading (#3496) | Justin | |
| * add example for deferred rendering/shading * adapt convention --------- Co-authored-by: 27justin <[email protected]> | |||
| 2023-10-31 | Fix example core_3d_camera_free (#3488) | ubkp | |
| 2023-10-30 | Fix examples Makefile for SDL (#3486) | ubkp | |
