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2021-05-10Added smooth pixel-perfect camera example + Small typo fix in ↵Gianni Alessandroni
examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-05-04Update raylib versionRay
2021-04-26Generate a mesh in client code. (#1735)Jeffery Myers
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-23Update README.mdRay
2021-04-23Update shaders_mesh_instancing.cRay
2021-04-22Remove trail spacesRay
2021-04-22Added screenshotsRay
2021-04-22Update README.mdRay
2021-04-21Reviewed templates MakefilesRay
2021-04-19[examples] Added an example for raylib OpenGL interop (#1726)Stephan Soller
* Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others.
2021-04-19Added zoom independent sharp edges to the SDF text example. (#1727)Stephan Soller
2021-04-16Fix old directories used and windows/linux portability (#1722)noloop
* Fix olds directories used and windows/linux portability * Fix windows/linux portability
2021-04-14Update MakefileRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update shaders_julia_set.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-06Minimum number of segments in circle sector functions changed from ↵frithrah
hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]>
2021-04-02Reviewed skybox and pbr examplesraysan5
2021-04-02Reviewed examplesraysan5
2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
Removed functions from rlgl module.
2021-04-01Update core_input_gamepad.craysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-28REVIEWED: text_draw_3d, code formattingraysan5
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-28Added draw 3d text example (#1689)Vlad Adrian
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-26Update models_yaw_pitch_roll.cRay
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
* adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]>
2021-03-25REVIEW: instancing example formatingRay
2021-03-25added animation and keyboard controls to rlgl mesh Instancing example (#1678)Max
2021-03-23Added security check for render batch #1670Ray
2021-03-23Update text_raylib_fonts.cRay
2021-03-23Update text_raylib_fonts.cRay
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-22Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666)Rabia Alhaffar
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
2021-03-20BIG CHANGE: REDESIGNED: Vr device simulator #1582Ray
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20Example considering HighDPI on RenderTexture draw #1086Ray