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2023-11-21REVIEWED: `textures_image_kernel` #3556Ray
Added screenshot
2023-11-20Added missing textures_image_kernel example in web makefile (#3555)Sergey Zapunidi
* Added missing textures_image_kernel example in web makefile * Added missing --preload-file for textures_image_kernel --------- Co-authored-by: zap <[email protected]>
2023-11-18Image convolution function ImageKernelConvolution (#3528)Karim
* Added image convultion ImageKernelConvolution * comment changes * spelling changes and change to kernel size * removed kernel normalization inside function * fix to formating
2023-11-18Added glsl 100 and 120 shaders to lightmap example. (#3543)Jussi Viitala
* Added glsl 100 and 120 shaders to lightmap example. * Fixed lightmap example resource loading on web.
2023-11-10Update core_automation_events.cRay
2023-11-10Reviewing automation events on web...Ray
2023-11-10Changed keybinds for the automation example to avoid conflict with browser ↵Miloslav Milenkov
shortcuts (#3519)
2023-11-09Updated examplesRay
2023-11-09Update example: shapes_splines_drawingRay
2023-11-08Update core_2d_camera_platformer.cRay
2023-11-08Examples reviewsRay
2023-11-08Remove BOMRay
2023-11-08Reviewed some examples and warningsRay
2023-11-08Update Makefile.WebRay
2023-11-08Update textures_textured_curve.cRay
2023-11-08REVIEWED: `Makefile.Web`, reorganize and add examplesRay
2023-11-08REVIEWED: Added new examples to VS2022 solutionRay
2023-11-07Update textures_textured_curve.cRay
2023-11-07Update shapes_splines_drawing.cRay
2023-11-07ADDED: `GetSplinePoint*()` functions for spline evaluationRay
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming REVIEWED: Bezier drawing parameters order, more consistent REVIEWED: Spline-based examples -WIP-
2023-11-06Fix warnings in visual studio (#3512)Jeffery Myers
2023-11-06Update raygui.hRay
2023-11-05REVIEWED: `rlgl_standalone` examples #3487Ray
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05Updated GLFW for 64bitRay
2023-11-02Comments tweaksRay
2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-11-01Remove unused structures from lighting fragment shaders (#3497)Jeffery Myers
2023-10-31Update shaders_deferred_render.cRay
2023-10-31Update shaders_deferred_render.cRay
2023-10-31examples/shaders: Add an example for deferred shading (#3496)Justin
* add example for deferred rendering/shading * adapt convention --------- Co-authored-by: 27justin <[email protected]>
2023-10-31Fix example core_3d_camera_free (#3488)ubkp
2023-10-30Fix examples Makefile for SDL (#3486)ubkp
2023-10-29ADDED: Support for SDL building on MakefileRay
2023-10-29Update Makefile.WebRay
2023-10-29Fix the Julia set shader example (#3467)Josh Colclough
* Simplify POI selection * Improve mouse logic * Add colour cycles to the shader to show finer details. Works well with high iteration numbers * Testing things... * Actually fix zoom. Also allow user to reset camera with 'R' * Reset max iterations * Tidying & comments * Revert to original if statement * Make mouse logic more readable * Style conventions * Coding conventions - f postifx on floating points * Missed a few f postfixes
2023-10-27ADDED: `SetAutomationEventBaseFrame(int frame)`Ray
2023-10-27Update core_automation_events.cRay
2023-10-27Update core_automation_events.cRay
2023-10-26ADDED: Automation Events System, exposed to usersRay
Added new API to record and play events Added examples illustrating functionality
2023-10-23Fix compilation for PLATFORM_WEB examples (#3454)ubkp
2023-10-22fix examples Makefile to use Makefile.Web when building for web (#3449)Keith Stellyes
Co-authored-by: Keith Stellyes <[email protected]>
2023-10-18REVIEWED: `raylib 5.0-dev` version for a future releaseRay
2023-10-17Update models_mesh_generation.cRay
2023-10-14[core] Change axisCount to be an array (#3421)MichaelFiber
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement * Start integrating stuff from the mikesinput lib * Add more logging * Add semicolon * Add forgotten static * More fixes * Update axisCount to be array * More debugging * Add forgotten index to ready check * Add path logging * Missing parenthesis * Add missing slash * Fix axis count being reset to 0 * Fix missing paren * Test polling joystick button events * Major updates * Fix missing array index * Fix another missing array index * Update example * dumb logging * Wrong constant for ev.code handling * More dumb logging * Remove some logging * Add FPS to gamepad info example and try for max FPS * tweak * Revert example * Add fps back * Clean up after merge * Switch axisCount to be an array
2023-10-13fix zig syntax errors in examples, and make it install executables correctly ↵Purple4pur
(#3395)
2023-10-11Split drm update input (#3397)MichaelFiber
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement
2023-10-10REVIEWED: Fix #3387Ray
2023-10-10[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)Murlocohol
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * [raymath] Hotfix for Vector2Angle and corresponding example * [raymath] Hotfix for Vector2Angle and corresponding example --------- Co-authored-by: Ray <[email protected]>
2023-10-10Hotfix for Vector2LineAngle(), should probably be reviewed along with the ↵Murlocohol
rest of raylib angle functions to determine what coordinate system we want. (#3394)
2023-10-10Revert "Update zig build system to zig version 0.11.0 (#3393)"Ray
This reverts commit 540ad9944205235cd9ccbd716c5a667daf929616.