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2020-10-05Review "aggregate initializations" #1403Ray
2020-09-27[wip] rlDrawMeshInstanced (#1318)seanpringle
* rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables
2020-09-27Platform DRM (#1388)kernelkinetic
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <[email protected]>
2020-09-23REVIEW: example: models_cubicmap_pbr #1384raysan5
It does not work properly yet but it compiles correctly
2020-09-23Update models_skybox.craysan5
2020-09-21REVIEWED: GenTextureCubemap()raysan5
Added some tracelog messages
2020-09-19REVIEWED: models_skybox exampleraysan5
Now supports dynamic panoramic view, just drag and drop
2020-09-18Updated build script to generate .a on WebAssemblyraysan5
This is the recommended way
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-09-18Review Makefile pathraysan5
2020-09-16Reverted previous changeraysan5
2020-09-15Corrected issue with floor() #1377raysan5
2020-09-14Review memory loading functions signesnessRay
2020-09-07REDESIGNED: ColorFromHSV()raysan5
Replaced Vector3 by direct values, easier to use and understand
2020-08-23Review last PR formatting to follow raylib standardsraysan5
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16NEW EXAMPLE: shaders_hot_reloading #1198raysan5
2020-08-16Code reorganization on exampleraysan5
2020-08-08Review Makefiles for WEB compilationRay
2020-07-31Update raudio_standalone.craysan5
2020-07-31Update raudio_standalone.craysan5
2020-07-30Fix color of ambient light (#1330)Adrie
2020-07-28Small shader fix on vec3 initialization #1298raysan5
2020-07-14Update resources LICENSEraysan5
2020-07-14Update audio resources LICENSEraysan5
2020-07-14Update Makefile emsdk pathsraysan5
2020-07-10Review skybox shadersraysan5
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-06-27Added new function `DrawTextureTiled()` (#1291)Vlad Adrian
* Implemented DrawTextureTiled() * Example added
2020-06-23REVIEWED: textures_raw_data #1286Ray
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-06-07Update raysan.pngraysan5
2020-06-03Update explosion.pngraysan5
2020-06-03[examples] Review/change audio resourcesraysan5
2020-06-03[example] Update textures_sprite_explosionraysan5
2020-06-03Update textures_sprite_button.pngraysan5
2020-06-03[example] Update textures_particles_blendingraysan5
2020-06-02[examples] text_font_sdf - Corrected bugraysan5
2020-06-02Review some png imagesraysan5
2020-05-31Replaced some resources for better licensingraysan5
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-28resources PNG chunks cleaningraysan5
2020-05-28Added resources licenseraysan5
2020-05-28Renamed some resources for naming consistencyraysan5
2020-05-28Remove unused fontraysan5
2020-05-22Added Blend Modes example. (#1261)Karlo Licudine
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-05-14WARNING: BREAKING CHANGE: Review audio looping systemraysan5
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-01Update core_input_multitouch.craysan5