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A simple and easy-to-use library to enjoy videogames programming
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models.c
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Author
2021-03-14
Implement UnloadModelAnimations (#1648)
Hristo Stamenov
2021-03-14
Improve gltf support (#1647)
Hristo Stamenov
2021-03-14
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Ray
2021-03-09
Gltf model and animations exploring problems (#1635)
Hristo Stamenov
2021-03-02
Some misc tweaks
Ray
2021-03-02
REVIEWED: rlUnloadMesh() #1615
Ray
2021-02-24
Patch up GLTF Skeleton loading (#1610)
Chris Sinclair
2021-02-21
[models] Move vboId ALLOC/FREE to rlgl module #1603
Ray
2021-02-20
Fix warnings generated by Visual Studio 2019 in new model loading code. (#1600)
Jeffery Myers
2021-02-16
check to make sure parent bone is not null before trying to compute its offse...
Jeffery Myers
2021-02-09
Review some warnings and formatting
raysan5
2021-02-06
REVIEWED: Replace GetImageData() by LoadImageColors()
raysan5
2021-02-05
REMOVED: MeshNormalsSmooth() #1421
raysan5
2021-02-02
Update loading of gltf animation. (#1561)
hristo
2021-01-28
Gltf animation support (#1551)
hristo
2021-01-22
ADDED: UploadMesh() #1529
Ray
2021-01-03
Removed a repeating allocation of memory (#1507)
hristo
2021-01-02
Update year to 2021
raysan5
2020-12-31
Avoid dereferencing a null pointer in the 'LoadMaterials' function in the mo...
Victor Gallet
2020-12-24
Replace TABS by 4 spaces
raysan5
2020-12-23
Remove trailing spaces
raysan5
2020-12-19
REVIEW: CheckCollisionSpheres() params naming
Ray
2020-12-19
Avoid *Rec suffix in some variables
Ray
2020-12-14
REVIEWED: DrawGrid(), issue with buffer limits check #1417
Ray
2020-12-14
Added some security checks on GenMesh*() #1454
Ray
2020-12-14
Add mesh collision function so we can check meshes directly instead of having...
Jeffery Myers
2020-12-03
Review comment
Ray
2020-12-01
ADDED: UnloadModelKeepMeshes() #1441
Ray
2020-12-01
Review for issue #1446
Ray
2020-11-30
Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443)
Jeffery Myers
2020-11-22
Exposing some file access results to user layer #1420
Ray
2020-11-21
Reverted to previous working version #1434
Ray
2020-11-17
Update to latest tiniobjloader
Ray
2020-11-15
Updated tinyobjloader
raysan5
2020-11-03
Remove trailing spaces
Ray
2020-10-08
allow for multiple materials in obj files (#1408)
chriscamacho
2020-09-18
WARNING: REDESIGN of rlgl framebuffers API #721
raysan5
2020-09-13
Minor tweak
Ray
2020-09-13
Corrected issue on log
Ray
2020-08-30
Remove unused variable
raysan5
2020-07-20
[wip] MeshNormalsSmooth() (#1317)
seanpringle
2020-07-17
Reviewed comment in LoadIQM() #1315
raysan5
2020-07-15
clamp ray hit y position to ground plane height (#1311)
seanpringle
2020-06-23
Add missing include
Ray
2020-06-05
Fixed buffer overflow in GenMeshPoly (#1269)
frithrah
2020-05-23
REDESIGNED: ExportMesh() to use memory buffer #1232
raysan5
2020-05-23
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
raysan5
2020-05-18
Avoid loading texcoords and normasl from model if not existent
raysan5
2020-05-11
GenMeshCubicmap() added comments and simplification
raysan5
2020-05-11
Fixed Generated Normals for GenMeshCubicmap (#1244)
GoldenThumbs
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