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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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rcore.c
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Author
2024-02-24
Gamepad rumble support with SDL2 (#3819)
GideonSerf
2024-02-18
Remove some unneeded line breaks
Ray
2024-02-13
Minor tweaks to avoid some CodeQL warnings
Ray
2024-02-10
Fix warnings in raylib (#3793)
Jeffery Myers
2024-02-04
Added viewport independent raycast (#3709)
Luís Almeida
2024-02-04
Review formating and some defines naming consistency
Ray
2024-02-04
[rcore] Fix `GetFileNameWithoutExt()` (#3771)
oblerion
2024-01-29
Review PR #3746 formating
Ray
2024-01-29
[CORE,RLGL] Fix scale issues when ending a mode (#3746)
Jeffery Myers
2024-01-20
[rcore rglfw] Feature Test Macros before include (#3737)
John
2024-01-11
Update a comment (#3724)
Hongyu Ouyang
2024-01-02
Update copyright to 2024
Ray
2023-12-23
Review UnloadAutomationEventList (#3658)
Antonis Geralis
2023-12-13
[rcore] Flip VR screens (#3633)
Matthew Oros
2023-11-21
Update rcore.c
Ray
2023-11-13
Update rcore.c
Ray
2023-11-12
REVIEWED: `TakeScreenshot()`, potential issues
Ray
2023-11-11
Fix automation recording (#3523)
ubkp
2023-11-10
Format tweaks
Ray
2023-11-09
WindowShouldClose(), reset shouldClose flag when window is inited (#3518)
maksut
2023-11-09
REVIEWED: `BeginScissorMode()` #3510
Ray
2023-11-08
Update rcore.c
Ray
2023-11-06
Fix warnings in visual studio (#3512)
Jeffery Myers
2023-11-06
REVIEWED: `ScanDirectoryFiles*()`- Paths building slashes sides #3507
Ray
2023-11-06
REVIEWED: Scissor mode to support RenderTexture #3510
Ray
2023-11-06
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI (...
gulrak
2023-11-06
ADDED: Flag to know we are rendering to texture #3510
Ray
2023-11-03
Update rcore.c
Ray
2023-11-03
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
Ray
2023-11-03
Fixed Issue 3504 (#3505)
AndreaBoroni
2023-11-02
Comments tweaks
Ray
2023-11-01
REVIEWED: Potential code issues reported by CodeQL #3476
Ray
2023-10-31
Remove trailing spaces
Ray
2023-10-30
Minor tweaks
Ray
2023-10-30
Update rcore.c
Ray
2023-10-30
REVIEWED: `GetRender*()` issue on macOS highDPI #3367
Ray
2023-10-29
ADDED: Pseudo-random numbers generator!
Ray
2023-10-29
Some notes and comments
Ray
2023-10-29
[core] Move `rcore.h` content to inside `rcore.c` (#3479)
ubkp
2023-10-27
ADDED: `SetAutomationEventBaseFrame(int frame)`
Ray
2023-10-26
ADDED: Automation Events System, exposed to users
Ray
2023-10-23
REVIEWED: `InitPlatform()` organization and code-gardening
Ray
2023-10-23
REVIEWED: Move screen capture logic to `rcore.c`, available for all platforms
Ray
2023-10-23
When the frame counter gets to 0, reset the FPS average counter. This allows ...
Jeffery Myers
2023-10-19
REVIEWED: Issue with functions definitions
Ray
2023-10-19
REDESIGNED: Move platforms to separate directory #3313
Ray
2023-10-18
REVIEWED: Move `InitWindow()`/`CloseWindow()` to `rcore.c` #3313
Ray
2023-10-16
ADDED: NEW PLATFORM: SDL (DESKTOP) `rcore_desktop_sdl` #3313
Ray
2023-10-14
[core] Change axisCount to be an array (#3421)
MichaelFiber
2023-10-14
WARNING: REDESIGN: `InitPlatform()` to initialize all platform data #3313
Ray
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