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sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
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rlgl.c
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Author
2017-12-28
Minor tweaks
raysan5
2017-12-28
Support UNCOMPRESSED_R32G32B32A32 texture format
raysan5
2017-12-20
Corrected issue on OpenGL ES compilation
Ray San
2017-12-15
Manually review previous PR
Ray San
2017-12-14
fix for eventmarker missed in first cl
user
2017-12-14
make matrix stack work closer to old opengl implementation
user
2017-12-14
added debug-event-markers for opengl so that you're able to set markers for r...
user
2017-12-14
added possibility to get modelview matrix from rlgl to be able to send it to ...
user
2017-12-13
Corrected crash on shader loading
Ray
2017-11-22
Corrected default textures locations
Ray
2017-11-12
Allow custom distortion shader - IN PROGRESS -
raysan5
2017-11-12
Review default shaders usage on loading
raysan5
2017-11-09
Store the default shaders
Wilhem Barbier
2017-11-06
Corrected possible issue on FBO creation
Ray San
2017-11-06
Corrected issue with shader locations init
Ray San
2017-11-05
SetShaderValue take const pointer
Wilhem Barbier
2017-11-05
Corrected issue with missing defines
Ray
2017-11-04
Improve textures support for OpenGL 2.1
Ray
2017-10-30
Review some issues, view description
Ray San
2017-10-25
Review rlReadTexturePixels()
Ray San
2017-10-25
Comment tweak...
Ray San
2017-10-17
Review VR functionality
Ray San
2017-10-04
Reverted change that breaks 3D drawing
Ray San
2017-10-04
Review VR simulator
Ray San
2017-09-26
Code tweak
Ray
2017-09-22
Removed matrix resetting...
Ray
2017-09-13
Corrected out-of-bounds array issue
Ray
2017-08-25
Renamed modelviewprojection matrix
raysan5
2017-08-04
Force OpenGL 3.3 on OSX if selected OpenGL 2.1
raysan5
2017-08-04
Review transforms to match OpenGL 1.1
raysan5
2017-07-28
Corrected compilation on OpenGL ES 2.0
Ray
2017-07-22
Updated Vector math to new naming
raysan5
2017-07-22
Corrected GetMouseRay() and rlUnproject()
raysan5
2017-07-22
Corrected bug on MatrixPerspective()
raysan5
2017-07-21
Complete review of raymath
raysan5
2017-07-21
Moved some functions to raymath
raysan5
2017-07-21
rlgl usable as standalone library
raysan5
2017-07-21
Review mesh loading and textures generation
raysan5
2017-07-20
Simplify a bit GenTexture*() functions
raysan5
2017-07-20
Corrected some issues
raysan5
2017-07-19
Reorganized a couple of functions
raysan5
2017-07-19
Working on PBR system
raysan5
2017-07-19
Working on PBR materials, renamed some data
raysan5
2017-07-17
Corrected some issues
raysan5
2017-07-17
Manual integration of material-pbr into develop
Ray
2017-07-02
Rename enum LogType names...
raysan5
2017-05-10
Some tweaks
Ray
2017-05-08
Support HDR R32G32B32 float textures loading
Ray
2017-05-08
Some defines tweaks for consistency
Ray
2017-04-30
Some code tweaks
Ray
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