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AgeCommit message (Expand)Author
2017-12-28Minor tweaksraysan5
2017-12-28Support UNCOMPRESSED_R32G32B32A32 texture formatraysan5
2017-12-20Corrected issue on OpenGL ES compilationRay San
2017-12-15Manually review previous PRRay San
2017-12-14fix for eventmarker missed in first cluser
2017-12-14make matrix stack work closer to old opengl implementationuser
2017-12-14added debug-event-markers for opengl so that you're able to set markers for r...user
2017-12-14added possibility to get modelview matrix from rlgl to be able to send it to ...user
2017-12-13Corrected crash on shader loadingRay
2017-11-22Corrected default textures locationsRay
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Corrected possible issue on FBO creationRay San
2017-11-06Corrected issue with shader locations initRay San
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-05Corrected issue with missing definesRay
2017-11-04Improve textures support for OpenGL 2.1Ray
2017-10-30Review some issues, view descriptionRay San
2017-10-25Review rlReadTexturePixels()Ray San
2017-10-25Comment tweak...Ray San
2017-10-17Review VR functionalityRay San
2017-10-04Reverted change that breaks 3D drawingRay San
2017-10-04Review VR simulatorRay San
2017-09-26Code tweakRay
2017-09-22Removed matrix resetting...Ray
2017-09-13Corrected out-of-bounds array issueRay
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-04Force OpenGL 3.3 on OSX if selected OpenGL 2.1raysan5
2017-08-04Review transforms to match OpenGL 1.1raysan5
2017-07-28Corrected compilation on OpenGL ES 2.0Ray
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Corrected GetMouseRay() and rlUnproject()raysan5
2017-07-22Corrected bug on MatrixPerspective()raysan5
2017-07-21Complete review of raymathraysan5
2017-07-21Moved some functions to raymathraysan5
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-21Review mesh loading and textures generationraysan5
2017-07-20Simplify a bit GenTexture*() functionsraysan5
2017-07-20Corrected some issuesraysan5
2017-07-19Reorganized a couple of functionsraysan5
2017-07-19Working on PBR systemraysan5
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-17Corrected some issuesraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-07-02Rename enum LogType names...raysan5
2017-05-10Some tweaksRay
2017-05-08Support HDR R32G32B32 float textures loadingRay
2017-05-08Some defines tweaks for consistencyRay
2017-04-30Some code tweaksRay