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2021-05-20Comment minor tweakRay
2021-05-15Fixed over-allocation of buffer (#1772)Guillaume DEVOILLE
output->framePoses[frame] is over-allocated. framePoses is a 2D array: - first dimension: frames (allocated l. 4717) - second dimension: nodes (allocated l. 4731) Second dimension should be allocated of nodes_count transformations only.
2021-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-14Review some VS warnings and messagesRay
2021-05-13Fixed GLTF boneWeights uint32 loading (#1768)Guillaume DEVOILLE
boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-12Update shell.htmlRay
2021-05-11Reviewed latest PRRay
REMOVED: DrawBillboardEx()
2021-05-11Redesigned billboards - added rotation/pro functions (#1759)nobytesgiven
* Redesigned billboards - added rotation/pro functions * updated parameters Co-authored-by: nobytesgiven <[email protected]>
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-05-10~Updated project version (#1761)ProphesorIks
Updated to fix versioning and linking issues. Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-08check for vao extension (#1757)Antonio Jose Ramos Marquez
2021-05-07Convert the half sleep to a sleep that is a fraction of the target FPS ↵Jeffery Myers
(Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-05-05Unset CORE.Window.ready on CloseWindow (#1749)Astie Teddy
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-04Expose RAYLIB_VERSION in raylib.h #1747Ray
2021-05-03Comment tweakRay
2021-05-03Security check in case of not valid fontRay
2021-04-29Fixed bug that overrides other flagsRay
This issue prevented enabling MSAA on several platforms
2021-04-28Decoupling rlgl from platform layerRay
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28Corrected issue #1742Ray
2021-04-27Disable raylib codeRay
2021-04-27Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740)Rabia Alhaffar
2021-04-27Minor tweaksRay
2021-04-27REVIEWED: rlLoadExtensions()Ray
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-26Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-04-26REMOVED: GenMeshDefault()Ray
2021-04-25Review OpenGL 1.1 building #1732raysan5
It works compiling with MinGW
2021-04-23Update raylib.hRay
2021-04-22RPI4: Improve DRM card check #1723Ray
2021-04-22Remove trail spacesRay
2021-04-21Reviewed file commentsRay
2021-04-20Update models.cRay
2021-04-20ADDED: UpdateMeshBuffer()Ray
2021-04-19Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-04-19Minor tweaksRay
2021-04-19use bone weights for animation (#1728)nathants
2021-04-18Remove trailing spacesRay
2021-04-18Review extensions issue on macOSRay
2021-04-18WARNING: REDESIGNED: rlLoadExtensions() #1295Ray
Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-16Minor tweaksRay
2021-04-14Added some OpenGL extensions commentsRay
2021-04-14Update external librariesRay
2021-04-13Reviewed DrawLine3D() limits #1721Ray
2021-04-13REVIEWED: DrawLine3D() #1721Ray
Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-11Update rlgl.hRay
2021-04-11Some defines simplificationRay
2021-04-09Enable DRM platform cross compilation support (#1717)Jon
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir * Only include libdrm directory explicitly when not cross compiling
2021-04-09use xm streams in the same sample sample size as the output device (#1716)Jeffery Myers
2021-04-09Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715)Chris
- Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6.