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2023-05-21Minor tweakRay
2023-05-21REVIEWED: `GenImagePerlinNoise()`, clamp values #3071Ray
2023-05-21REVIEWED: `GenImagePerlinNoise()`, no changeRay
2023-05-18tweakRay
2023-05-17Update rtextures.cRay
2023-05-17UPDATE: miniaudio v0.11.12 --> v0.11.16Ray
2023-05-16review formattingRay
2023-05-16Fix Android app freeze after calling CloseWindow() (#3067)Le Juez Victor
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-15REVIEWED: FormatingRay
2023-05-15Updated (rcamera) To Add Analog Stick Cam Controls (#3066)Pixel Phobic
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)Crynux
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15Reverted commits that deprecated the build.zig files, and added a note to ↵Gamer-Kold
all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files
2023-05-14GetCurrentMonitor() bugfix (#3058)hamyy
* GetCurrentMonitor() bugfix * GetCurrentMonitor() bugfix
2023-05-14Update build.zig be be able to build with current zig master (#3064)Michael Scherbakow
2023-05-10REVIEWED: `GetCollisionRec()`Ray
2023-05-10Update GetCollisionRec (#3052)manuel5975p
* Update rshapes.c Add a much more efficient GetCollisionRec implementation * Update GetCollisionRec Replace macros with ternary operators
2023-05-10Update cgltf.hRay
2023-05-08Remove trailing spacesRay
2023-05-07Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)Alfred Reinold Baudisch
2023-05-06Fixed broken build.zig files. Now works with latest stable compiler (as of ↵Gamer-Kold
commit, latest is 0.10.1) (#3045) Co-authored-by: Talha Qamar <[email protected]>
2023-05-02ADDED: Comment to clarify raymath semanticsRay
2023-05-02REVIEWED: `ExportDataAsCode()`Ray
2023-05-02ADDED: Comment about Matrix conventionsRay
2023-05-01REVIEWED: Modules description layoutRay
2023-05-01fix for latest zig master (#3037)star-tek-mb
2023-04-29Update rcore.cRay
2023-04-29Correction of values ​​used only once in GenMeshCubicmap (#3032)Le Juez Victor
* Correction of values ​​used only once in GenMeshCubicmap The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function. * mapWidth and mapHeight removed from GenMeshCubicmap mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-27ensure distance is greater than 0 in CameraMoveToTarget (#3031)kolunmi
2023-04-25Update rtextures.cRay
2023-04-25Update rtextures.cRay
2023-04-25REVIEWED: `ImageDrawRectangleRec()` #3027Ray
2023-04-23REVIEWED: Update `CORE.Input.Touch.pointCount` #3024Ray
2023-04-22REVIEWED: Some old TODOsRay
2023-04-22Fix off-by-one error in CheckCollisionPointRec (#3022)Dan Bechard
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
2023-04-17Avoid shader attribute not found logRay
2023-04-17Remove trailing spacesRay
2023-04-15[raudio] Rewritten `ExportWaveAsCode()` file saving to be more like ↵RadsammyT
rtextures `ExportImageAsCode()` (#3013) * Update raudio.c Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()' * no tab november accidentally inserted a tab somewhere. corrected it.
2023-04-13Make assets loading extension case insensitive #3008Ray
2023-04-10Avoid tracelog about not found uniforms #3003Ray
2023-04-09Minor fix in DrawLineBezier* (#3006)eternalStudent
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.
2023-04-09Fix warnings in raylib for MSVC (#3004)Jeffery Myers
2023-04-06REVIEWED: `GetGlyphIndex()` #3000Ray
2023-04-06[rtext] Fix GetCodepointNext() to return default value on invalid input with ↵chocolate42
size=0 (#2997) * Fix GetCodepointNext to return default value with size=0 on invalid input. Modify LoadCodepoints to work when GetCodepointNext returns a size of 0. All internal use of GetCodepointNext and GetCodepointPrev checked. This fix may break external code dealing with invalid input as the old code erroneously never returned a size of 0, external code that doesn't properly check for size=0 may endlessly loop or overflow a buffer on invalid input. * Change default behaviour of GetCodepointNext to return a size of 1 instead of 0. This matches existing prod behaviour and guarantees size 1..4 is returned. Simplify internal code that uses GetCodepointNext that previously had to account for size=0. * Simplified progressing through a UTF-8 string in ImageTextEx and MeasureTextEx. This change matches existing precedent in DrawTextEx * GetCodepointNext: Add 10xxxxxx checks to multibyte encodings. --------- Co-authored-by: anon <anon>
2023-03-22Lazy loading of default font for image loading (no InitWindow)Ray
2023-03-22Update rl_gputex.hRay
2023-03-22Minor tweaks to raylib events automation systemRay
2023-03-22Update CMakeLists.txtRay
2023-03-22Update resource arch for 64bit #2978Ray
2023-03-22Review formatRay
2023-03-22slightly optimize Vector3Normalize (#2982)Rico P