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authorrealtradam <[email protected]>2022-11-11 18:23:18 -0500
committerrealtradam <[email protected]>2022-11-11 18:23:18 -0500
commitd64eaf2ab5184a9eac3b3d8b5746b4244e8ac6f8 (patch)
tree77009736b60b190c08a5ebe2728f7948310dcbc8
parenta1a05c52faa256f24d8c6503295d52f148c68207 (diff)
downloadrealtradam-d64eaf2ab5184a9eac3b3d8b5746b4244e8ac6f8.tar.gz
realtradam-d64eaf2ab5184a9eac3b3d8b5746b4244e8ac6f8.zip
added ruboids
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@@ -27,6 +27,7 @@ https://tradam.itch.io
* [**Card Slide Concept** - *Card Arena Concept (Ruby)*](#card-slide-concept---card-arena-concept-ruby)
* [**Arbitrary Polygon Collision** - *Collision Detection Demo (Ruby)*](#arbitrary-polygon-collision---collision-detection-demo-ruby)
* [**Almost Pong** - *A Twist On Pong (Ruby)*](#almost-pong---a-twist-on-pong-ruby)
+ * [**Ruboids** - *A Fishtank Simulator Using Boids (Ruby)*](#ruboids---a-fishtank-simulator-using-boids-ruby)
<!-- vim-markdown-toc -->
@@ -121,6 +122,12 @@ My implementation of the [Separating Axis Theorem](https://en.wikipedia.org/wiki
A remake of [Almost Pong](https://www.lessmilk.com/almost-pong/). I wanted to see how fast I could remake a simple game using my custom workflow(the answer is pretty fast, only took not too much longer then one hour).
+
+### **Ruboids** - *A Fishtank Simulator Using Boids (Ruby)*
+[**Github**](https://github.com/realtradam/ruboids)
+
+A fishtank filled with little fishies. Click to add piranhas that chase the little fishies. The Ai of the little fishies tries to stay spread out and far away from the piranhas.
+
[👉 return to top](#welcome-to-my-little-github-corner)
---