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| author | realtradam <[email protected]> | 2020-03-19 03:42:03 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-19 03:42:03 -0400 |
| commit | af6441b9b8b93e0b6abb16ec924e90a16e017a96 (patch) | |
| tree | ae50d2bc55909996c0fbe0b5411bcdee0cb1f103 | |
| parent | c7e8f17ba13d4c9e54764286367a26f25b049dc4 (diff) | |
| download | optimal-direction-af6441b9b8b93e0b6abb16ec924e90a16e017a96.tar.gz optimal-direction-af6441b9b8b93e0b6abb16ec924e90a16e017a96.zip | |
renamed variables to be more readable
| -rw-r--r-- | Racing-Game/4WheelCar/Weight/Weight.gd | 6 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Weight/WeightCreation.gd | 8 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Wheels/Wheel.gd | 4 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Wheels/WheelCreation.gd | 18 |
4 files changed, 18 insertions, 18 deletions
diff --git a/Racing-Game/4WheelCar/Weight/Weight.gd b/Racing-Game/4WheelCar/Weight/Weight.gd index ea9e615..6db46fa 100644 --- a/Racing-Game/4WheelCar/Weight/Weight.gd +++ b/Racing-Game/4WheelCar/Weight/Weight.gd @@ -10,11 +10,11 @@ func _ready(): #func _process(delta): # pass -func initVars(dataArray): +func initVars(locX,locY,Mass): # #---Creating and attaching pinjoint to wheel - mass = dataArray[2] + mass = Mass var tempA = PinJoint2D.new() - tempA.set_position(Vector2(dataArray[0],dataArray[1])) + tempA.set_position(Vector2(locX,locY)) print(get_parent().get_parent().get_path()) tempA.set_node_a(get_path()) tempA.set_node_b(get_parent().get_parent().get_path()) diff --git a/Racing-Game/4WheelCar/Weight/WeightCreation.gd b/Racing-Game/4WheelCar/Weight/WeightCreation.gd index 290325c..a6d9786 100644 --- a/Racing-Game/4WheelCar/Weight/WeightCreation.gd +++ b/Racing-Game/4WheelCar/Weight/WeightCreation.gd @@ -7,7 +7,7 @@ extends Node # Called when the node enters the scene tree for the first time. func _ready(): - createWeight([0,30,30]) + createWeight(0,30,30) pass # Replace with function body. @@ -15,9 +15,9 @@ func _ready(): #func _process(delta): # pass -func createWeight(dataArray): +func createWeight(locX,locY,Mass): var weighttemp_resource = load("res://4WheelCar/Weight/Weight.tscn") var weighttemp = weighttemp_resource.instance() - weighttemp.set_position(Vector2(dataArray[0],dataArray[1])) + weighttemp.set_position(Vector2(locX,locY)) add_child(weighttemp) - weighttemp.initVars(dataArray) + weighttemp.initVars(locX,locY,Mass) diff --git a/Racing-Game/4WheelCar/Wheels/Wheel.gd b/Racing-Game/4WheelCar/Wheels/Wheel.gd index 49024fb..d25cec5 100644 --- a/Racing-Game/4WheelCar/Wheels/Wheel.gd +++ b/Racing-Game/4WheelCar/Wheels/Wheel.gd @@ -24,10 +24,10 @@ func _ready(): func _process(_delta): pass -func initVars(dataArray): +func initVars(locX,locY): # #---Creating and attaching pinjoint to wheel var tempA = PinJoint2D.new() - tempA.set_position(Vector2(dataArray[0],dataArray[1])) + tempA.set_position(Vector2(locX,locY)) tempA.set_node_a(get_path()) tempA.set_node_b(get_parent().get_parent().get_path()) tempA.softness = 0 diff --git a/Racing-Game/4WheelCar/Wheels/WheelCreation.gd b/Racing-Game/4WheelCar/Wheels/WheelCreation.gd index db09f4b..06f354e 100644 --- a/Racing-Game/4WheelCar/Wheels/WheelCreation.gd +++ b/Racing-Game/4WheelCar/Wheels/WheelCreation.gd @@ -7,10 +7,10 @@ extends Node # Called when the node enters the scene tree for the first time. func _ready(): - createWheel("front", [17,-27]) - createWheel("front", [-17,-27]) - createWheel("back", [20,36]) - createWheel("back", [-20,36]) + createWheel(17,-27,"front") + createWheel(-17,-27,"front") + createWheel(20,36,"back") + createWheel(-20,36,"back") pass # Replace with function body. @@ -18,18 +18,18 @@ func _ready(): #func _process(delta): # pass -func createWheel(type,dataArray): +func createWheel(locX, locY, type): if(type == "front"): var wheeltemp_resource = load("res://4WheelCar/Wheels/FrontWheel.tscn") var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) + wheeltemp.set_position(Vector2(locX,locY)) add_child(wheeltemp) - wheeltemp.initVars(dataArray) + wheeltemp.initVars(locX,locY) # add_child(tempA) elif(type == "back"): var wheeltemp_resource = load("res://4WheelCar/Wheels/BackWheel.tscn") var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) + wheeltemp.set_position(Vector2(locX,locY)) add_child(wheeltemp) - wheeltemp.initVars(dataArray) + wheeltemp.initVars(locX,locY) |
