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authorRay <[email protected]>2022-08-02 18:12:57 +0200
committerRay <[email protected]>2022-08-02 18:12:57 +0200
commit5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (patch)
tree067450e2987cf577d6eba56b49608f6b4e52a2e2 /examples/shaders/shaders_basic_lighting.c
parentdf5514088eaa7e5e7d2d589f4adc278897106ddc (diff)
downloadraylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.tar.gz
raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.zip
Remove unneeded comment
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index ee1ef79c..42910a51 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -90,7 +90,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f })
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };