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| author | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 18:12:57 +0200 |
| commit | 5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (patch) | |
| tree | 067450e2987cf577d6eba56b49608f6b4e52a2e2 /examples/shaders/shaders_basic_lighting.c | |
| parent | df5514088eaa7e5e7d2d589f4adc278897106ddc (diff) | |
| download | raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.tar.gz raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.zip | |
Remove unneeded comment
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index ee1ef79c..42910a51 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -90,7 +90,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera); // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; |
