| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-11-02 | Update Makefile | Ray | |
| 2021-11-02 | Updated scripts | Ray | |
| 2021-11-02 | Updated some scripts paths | Ray | |
| NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly. | |||
| 2021-11-02 | Update ROADMAP.md | Ray | |
| 2021-11-02 | Update ROADMAP.md | Ray | |
| 2021-11-02 | Update ROADMAP.md | Ray | |
| 2021-11-02 | Add proper license to raylib-parser | Ray | |
| 2021-11-02 | Update HISTORY.md | Ray | |
| 2021-11-02 | Update README.md | Ray | |
| 2021-11-02 | Updated for the upcoming release! | Ray | |
| 2021-11-02 | added another odin binding (#2094) | AKDev | |
| You can change the name to whatever you want to because the binding doesn't have a name. | |||
| 2021-11-01 | Reviewed spelling mistake | Ray | |
| 2021-11-01 | Update version in CMake | Ray | |
| 2021-11-01 | Update CHANGELOG | Ray | |
| 2021-11-01 | Update HISTORY.md | Ray | |
| 2021-11-01 | Update HISTORY.md | Ray | |
| 2021-11-01 | Update CHANGELOG | Ray | |
| 2021-11-01 | REMOVED: `rnet.h` | raysan5 | |
| It was not working properly... recommended to use `nbnet` instead. | |||
| 2021-11-01 | Update raygui.h | raysan5 | |
| 2021-11-01 | Update HISTORY.md | Ray | |
| 2021-11-01 | Minor type tweak | raysan5 | |
| 2021-11-01 | Update README.md | Ray | |
| 2021-11-01 | Update miniaudio.h | Ray | |
| 2021-11-01 | Review comments | Ray | |
| 2021-11-01 | Update comment | Ray | |
| 2021-10-31 | Update CHANGELOG | Ray | |
| 2021-10-31 | Update README.md | Ray | |
| 2021-10-31 | Updated Notepad++ raylib intellisense functions | Ray | |
| 2021-10-31 | removed raylib-d (#2091) | AKDev | |
| Because the repository and the author's GitHub profile doesn't exist anymore | |||
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-30 | Add missing file extensions for drag-and-drop support (#2090) | Peter0x44 | |
| 2021-10-27 | Update raygui.h | Ray | |
| 2021-10-26 | REVIEWED: KeyCallback() | Ray | |
| Register keys independently of the actions | |||
| 2021-10-26 | Reviewed warnings | Ray | |
| 2021-10-26 | Update comments for OpenGL 4.3 | Ray | |
| 2021-10-26 | Update README.md | Ray | |
| 2021-10-26 | Update raylib.pc.in | Ray | |
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-25 | Fix warnings in raylib build (#2084) | Jeffery Myers | |
| 2021-10-25 | made it so the cmake workflow runs on cmake related changes (#2083) | mandar1jn | |
| 2021-10-24 | fixing the library so the workflows compile (#2082) | mandar1jn | |
| 2021-10-24 | Updated workflow files (#2079) | mandar1jn | |
| * Updated workflow files * added the manual trigger to the android workflow | |||
| 2021-10-24 | When one of the colliding lines is vertical or horizontal, not all ↵ | TheSergey496 | |
| collisions were correctly detected due to floating point error. (#2081) | |||
| 2021-10-23 | Update README.md | Ray | |
| 2021-10-23 | Comments tweaks | raysan5 | |
| 2021-10-23 | Added some comments on `LoadGLTF()` | raysan5 | |
| 2021-10-23 | REVIEWED: Size of bones id supported, max 255 bones per mesh | raysan5 | |
| 2021-10-23 | REVIEWED: `LoadGLTF()` #2075 | raysan5 | |
| 2021-10-23 | web: clear resizedLastFrame (#2077) | mausimus | |
