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2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-04Removed trail spacesRay
2019-04-04Merge pull request #787 from Demizdor/masterRay
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04BIG UPDATE: Support model animations!Ray
2019-03-31Update raylib.hVlad Adrian
2019-03-30Added DrawRoundedRect()Demizdor
2019-03-29Merge pull request #786 from Demizdor/draw_ringRay
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29WARNING: Redesigned model struct for multi-meshesRay
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()Demizdor
2019-03-28REDESIGNED: DrawCircleSector()Ray
2019-03-17ADDED: GetScreenData()raysan5
2019-03-08Adding DrawCubeWiresV for convenienceRafael Sachetto
2019-03-05Proposed Model struct reviewRay
2019-03-04ADDED: IsWindowResized()Ray
2019-02-13ADDED: DrawCircleSector()Ray
2019-02-11ADDED: GetClipboardText(), SetClipboardText()Ray
2019-02-06Reviewed fbo creation and VR systemRay
2019-02-04ADDED: LoadTextureCubemap()Ray
Probably uncomplete, not tested yet...
2019-02-04Review DrawTextRecEx() formattingRay
2019-01-23Added DrawTextRecEx()Demizdor
2019-01-21Review last PR formattingRay
2019-01-21Merge pull request #731 from MarcoLizza/reorganizing-loggingRay
Reorganizing logging
2019-01-21Changing enums, now referenced as int.Marco Lizza
2019-01-20Adding function to control the "exit-on-error" behaviour.Marco Lizza
2019-01-20Fixing logging level configuration API.Marco Lizza
2019-01-20Reworking log level as incremental.Marco Lizza
2019-01-19Allow ShowWindow usage ;)raysan5
2019-01-17Renamed ShowWindow() to UnhideWindow() -WIP-Ray
Function provisional renaming... that's not the end of this issue...
2019-01-16Crazy testRay
2019-01-14Review code formatting on ColorFromHSV()Ray
Following raylib notation rules
2019-01-14Added ColorFromHSV()Demizdor
2019-01-11Reverted flag value (but kept order)Ray
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-10Reviewed latest PRRay
2019-01-10Merge branch 'master' into window-visibilityRay
2019-01-10Reworking API upon suggestion.Marco Lizza
2019-01-10Adding window visibility functions.Marco Lizza
2019-01-10Adding window visibility configuration flag.Marco Lizza
2019-01-10Some improvements on SetShaderValue()Ray
- Unsigned int not supported on OpenGL ES 2.0 -> Removed - Reorganized enum -> Removed BOOL (not uniformType) - Support sample2D uniform type
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-09Merge pull request #718 from MarcoLizza/shaders-uniforms-arrayRay
Shaders uniforms array
2019-01-09Adding uniform array support for shaders.Marco Lizza
2019-01-05Some code tweaksraysan5
2019-01-03REMOVED: ShowLogo()raysan5
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03REVIEWED some functions parametersraysan5
Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use. - SetMousePosition() - SetMouseOffset() - SetMouseScale()
2019-01-02Mouse functions changedChrisDill
- SetMouseScale changed to take in a Vector2. - Added mouseOffset global which is used in mouse read functions.
2019-01-02Added SetMouseOffsetChrisDill
- Changed mouseScale to Vector2. - Added SetMouseOffset to change XY of mouseScale.
2018-12-29ADDED: DrawTextRec() and exampleraysan5
2018-12-26ADDED: DrawTextureQuad()raysan5
Useful for tiling and offset parameters definition.
2018-12-26Corrected typoraysan5
2018-12-26WARNING: BREAKING CHANGEraysan5
Added a bunch of useful text management functions. Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names. raylib version bumped to 2.3.