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A simple and easy-to-use library to enjoy videogames programming
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raymath.h
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Author
2024-07-01
[CORE] Fix MSVC warnings/errors and raymath.h in C++ (#4125)
Jeffery Myers
2024-06-30
REVIEWED: Formatting, follow raylib coding conventions
Ray
2024-06-30
REVIEWED: Formatting, follow raylib coding conventions
Ray
2024-06-28
Fix GLTF animations (#4107)
VitoTringolo
2024-06-06
RENAME: near, far vaiables
Ray
2024-05-16
[RAYMATH] Revert Extern 'C' in raymath (#3985)
Jeffery Myers
2024-05-13
[raymath] Add extern "C" to raymath header for C++ (#3978)
Jeffery Myers
2024-04-17
Replaced SQUAD quat interpolation with cubic hermite to align with gltf 2.0 s...
Benji
2024-04-15
Added missing interpolation types for GLTF animation channels (#3919)
Benji
2024-04-06
Remove redundant axis length calculation (#3900)
jtainer
2024-04-02
Remove trailing spaces
Ray
2024-02-26
Add Vector4 math functions & Vector2 variants of some Vector3 functions (#3828)
Bowserinator
2024-02-17
Fix implicit conversion from float to double then back to float again (#3799)
João Foscarini
2024-01-22
[raymath.h] Small code refactor (#3753)
Idir Carlos Aliane
2024-01-02
Update copyright to 2024
Ray
2023-11-28
Hide unneeded internal symbols when building raylib as an so or dylib (#3573)
Peter0x44
2023-10-10
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
Murlocohol
2023-10-10
Hotfix for Vector2LineAngle(), should probably be reviewed along with the res...
Murlocohol
2023-09-21
[raymath] Added macros for EPSILON on each function it's used in (#3330)
Brian E
2023-09-17
general syntax fixes (#3319)
Brian E
2023-08-27
Formating review
Ray
2023-08-26
Add Vector3 Projecting and Rejection to Raymath (#3263)
Ethan Simpson
2023-08-10
Review tabs and trail-spaces
Ray
2023-07-10
Reviewed parameter names to avoid issues #3159
Ray
2023-07-04
REVIEWED: `Vector2Angle()`
Ray
2023-07-02
Reviewed vector2angle example
Ray
2023-07-02
WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887
Ray
2023-05-08
Remove trailing spaces
Ray
2023-05-02
ADDED: Comment to clarify raymath semantics
Ray
2023-05-02
ADDED: Comment about Matrix conventions
Ray
2023-05-01
REVIEWED: Modules description layout
Ray
2023-03-22
slightly optimize Vector3Normalize (#2982)
Rico P
2023-02-05
Clean trailing spaces
Ray
2023-02-05
some typos review
Ray
2023-02-01
ADDED: `Vector2LineAngle()` #2887
Ray
2023-01-28
fix typo (#2899)
Dor Shapira
2023-01-01
Update year to 2023
Ray
2022-12-18
REVIEWED: `Vector2Angle()`
Ray
2022-12-17
Fix vector2angle (#2832)
Antonis Geralis
2022-12-13
Fix Vector2Angle() (#2829)
Alexander Heinrich
2022-08-02
minor tweaks
Ray
2022-08-02
Remove trailing spaces
Ray
2022-07-29
[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599)
Nikolay Krasheninnikov
2022-07-29
Review comments and parameter names
Ray
2022-07-26
add Vector3RotateByAxisAngle (#2590)
Crydsch
2022-07-26
fix QuaternionFromMatrix & QuaternionEquals (#2591)
hitomi kirigri
2022-07-20
Fix Vector3ClampValue and Vector2ClampValue (#2585)
George Linkovsky
2022-07-19
[CORE] Fix Warnings (#2582)
Jeffery Myers
2022-06-14
Add wrap (#2522)
Pijus
2022-06-14
Revert "add wrap function (#2521)"
Ray
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