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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2023-02-12
REVIEWED: config.h format and inconsistencies
Ray
2023-02-12
REVIEWED: Vertex colors support on M3D loading #2878
Ray
2023-02-12
Update rl_gputex.h
Ray
2023-02-09
Fixed some grammar mistakes and typos. (#2914)
Julio C. Galindo
2023-02-07
Enable GetWindowHandle() on macOS (#2915)
Nikolas
2023-02-06
Update raudio.c
Ray
2023-02-06
zig build: do not use deprecated functions (#2913)
star-tek-mb
2023-02-05
Clean trailing spaces
Ray
2023-02-05
Review QOA sound loading -WIP-
Ray
2023-02-05
update zig build to latest master (#2910)
star-tek-mb
2023-02-05
some typos review
Ray
2023-02-05
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)
HKrogstie
2023-02-04
Support QOA audio format on `ExportWave()` -WIP-
Ray
2023-02-04
ADDED: QOA audio format support -WIP-
Ray
2023-02-04
Replace TABS by 4 spaces
Ray
2023-02-03
Update qoi.h
Ray
2023-02-03
rcamera: move y clamp to before 3d projection (#2905)
Ian McFarlane
2023-02-01
Update external libraries
Ray
2023-02-01
ADDED: `Vector2LineAngle()` #2887
Ray
2023-02-01
Add WASM support for Zig build (#2901)
Nikolas
2023-01-30
Review formatting for M3D loading vertex colors
Ray
2023-01-30
[models] Fix M3D vertex color import. (#2878)
Uneven Prankster
2023-01-28
fix typo (#2899)
Dor Shapira
2023-01-28
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureRe...
Rob Loach
2023-01-27
ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, `IsWaveReady()`,...
Rob Loach
2023-01-27
Fix warnings and bad project settings for 4.5 release (#2894)
Jeffery Myers
2023-01-25
Update rmodels.c
Ray
2023-01-25
add include guards on config.h (#2888)
Jeffery Myers
2023-01-25
Add wayland support (#2883)
Antonis Geralis
2023-01-24
fixed typo (#2886)
Dor Shapira
2023-01-24
REVIEWED: `rlGenTextureMipmaps()`, GPU generation only
Ray
2023-01-24
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2023-01-24
REVIEWED: `ProcessMaterialsOBJ()` available when required
Ray
2023-01-23
[models] Load bone names from IQM file if available (#2882)
PencilAmazing
2023-01-22
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Rob Loach
2023-01-22
Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)
Rob Loach
2023-01-21
minor format tweak
Ray
2023-01-21
Fix android sound issue #2118 (#2875)
Antonis Geralis
2023-01-21
Stub out rlCubemapParameters if under GL 1.1. (#2876)
Uneven Prankster
2023-01-20
Have LoadMaterials call the same code that OBJ loader does so that we can rea...
Jeffery Myers
2023-01-20
Fix warnings in raylib project from MSVC (#2871)
Jeffery Myers
2023-01-19
don't try to free a void* buffer as if it's a cgltf_data structure (#2867)
Jeffery Myers
2023-01-19
Add rlCubemapParameters to rlgl.h (#2862)
Uneven Prankster
2023-01-10
Set initial window position for display-sized fullscreen (#2742)
Daijiro Fukuda
2023-01-10
Minor tweaks
Ray
2023-01-10
OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)
Go Watanabe
2023-01-10
ADDED: Required define on Linux #2729
Ray
2023-01-10
RENAME: type to projection #2851
Ray
2023-01-04
REVIEWED: `GetClipboardText()` on `PLATFORM_WEB`
Ray
2023-01-04
REVIEWED: `rLoadTextureDepth()` fixed issue
Ray
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