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2023-03-05REVIEWED: `GetWindowHandle()` #2950Ray
2023-03-05Support QOA audio file format by defaultRay
2023-03-05REVIEWED: QOA audio file exportRay
2023-03-05Close issue #2949Ray
2023-03-05Update qoa.hRay
2023-03-05Change default threading model for COM objectsRay
It shouldn't matter much but it could avoid some conflicts with other libraries in the future (like `tinyfiledialogs`).
2023-03-04REVIEWED: `GetWindowHandle()` #2938Ray
2023-02-26Add GL_MIN GL_MAX blending equations (#2945)Antonis Geralis
2023-02-25Update rtextures.cRay
2023-02-25Minimal tweakRay
2023-02-24Update rcore.cRay
2023-02-24REVIEWED: `rlUnloadFramebuffer()` #2937Ray
2023-02-24Update rtext.cRay
2023-02-23REVIEWED: Data validationRay
2023-02-22ADDED: Security checksRay
2023-02-21REVIEWED: `GenMeshTangents()`, avoid crash on missing texcoords data #2927Ray
2023-02-21REVIEWED: `GetMonitorWidth()` and `GetMonitorHeight()` #2934Ray
2023-02-21REVIEWED: `IsWindowFocused()` to consider Android App state #2935Ray
2023-02-21Update rtextures.cRay
2023-02-21REVIEWED: `IsImageReady()` and `IsTexureReady()`Ray
Reordered some functions to avoid config.h issues when disabling some features.
2023-02-21REVIEWED: `IsShaderReady()`Ray
2023-02-21ADDED: `SetWindowIcons()` to set multiple icon image sizesRay
2023-02-20Added mixed audio processor (#2929)hkc
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing Addresses problem mentioned in https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263 (in short: when drawing pixels using DrawPixel{,V} in camera mode, upscaled pixel becomes a line instead of bigger pixel) * [rtextures] Fixed scaling down in ImageTextEx Closes #2755 * Added global audio processor * Renamed struct member to follow naming conventions * Added example for AttachAudioMixedProcessor
2023-02-15Minor format tweaksRay
2023-02-15Reviewed typo and formatingRay
2023-02-15REPLACE: TABS by 4 spacesRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of ↵Jeffery Myers
third person) (#2926)
2023-02-15Avoid centering mouse when program launchesRay
2023-02-15Make sure window position always inits in the middle of the current monitorRay
2023-02-14REVIEWED: Issue with camera jump on first frameRay
2023-02-14Move camera after rotation (#2923)veins1
Moving camera after rotation is set to avoid 1 frame delay in movement direction
2023-02-14ADDED: rcamera dependencies detailsRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
2023-02-12Update qoa.hRay
2023-02-12REVIEWED: config.h format and inconsistenciesRay
2023-02-12REVIEWED: Vertex colors support on M3D loading #2878Ray
2023-02-12Update rl_gputex.hRay
2023-02-09Fixed some grammar mistakes and typos. (#2914)Julio C. Galindo
* Fixed some grammar mistakes. * Fixed some typos.
2023-02-07Enable GetWindowHandle() on macOS (#2915)Nikolas
2023-02-06Update raudio.cRay
2023-02-06zig build: do not use deprecated functions (#2913)star-tek-mb
2023-02-05Clean trailing spacesRay
2023-02-05Review QOA sound loading -WIP-Ray
2023-02-05update zig build to latest master (#2910)star-tek-mb
also, adds package manager support
2023-02-05some typos reviewRay
2023-02-05fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)HKrogstie
2023-02-04Support QOA audio format on `ExportWave()` -WIP-Ray
2023-02-04ADDED: QOA audio format support -WIP-Ray
2023-02-04Replace TABS by 4 spacesRay