| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-02-21 | Update rtextures.c | Ray | |
| 2023-02-21 | REVIEWED: `IsImageReady()` and `IsTexureReady()` | Ray | |
| Reordered some functions to avoid config.h issues when disabling some features. | |||
| 2023-02-21 | REVIEWED: `IsShaderReady()` | Ray | |
| 2023-02-21 | ADDED: `SetWindowIcons()` to set multiple icon image sizes | Ray | |
| 2023-02-20 | Added mixed audio processor (#2929) | hkc | |
| * Use RL_QUADS/RL_TRIANGLES for single-pixel drawing Addresses problem mentioned in https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263 (in short: when drawing pixels using DrawPixel{,V} in camera mode, upscaled pixel becomes a line instead of bigger pixel) * [rtextures] Fixed scaling down in ImageTextEx Closes #2755 * Added global audio processor * Renamed struct member to follow naming conventions * Added example for AttachAudioMixedProcessor | |||
| 2023-02-15 | Minor format tweaks | Ray | |
| 2023-02-15 | Reviewed typo and formating | Ray | |
| 2023-02-15 | REPLACE: TABS by 4 spaces | Ray | |
| 2023-02-15 | Make the oribital camera work like it used to (it is not just a copy of ↵ | Jeffery Myers | |
| third person) (#2926) | |||
| 2023-02-15 | Avoid centering mouse when program launches | Ray | |
| 2023-02-15 | Make sure window position always inits in the middle of the current monitor | Ray | |
| 2023-02-14 | REVIEWED: Issue with camera jump on first frame | Ray | |
| 2023-02-14 | Move camera after rotation (#2923) | veins1 | |
| Moving camera after rotation is set to avoid 1 frame delay in movement direction | |||
| 2023-02-14 | ADDED: rcamera dependencies details | Ray | |
| 2023-02-14 | REVIEWED: Camera redesign PR | Ray | |
| 2023-02-14 | WIP rcamera redesign vector (#2563) | Crydsch Cube | |
| * core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-02-12 | Update qoa.h | Ray | |
| 2023-02-12 | REVIEWED: config.h format and inconsistencies | Ray | |
| 2023-02-12 | REVIEWED: Vertex colors support on M3D loading #2878 | Ray | |
| 2023-02-12 | Update rl_gputex.h | Ray | |
| 2023-02-09 | Fixed some grammar mistakes and typos. (#2914) | Julio C. Galindo | |
| * Fixed some grammar mistakes. * Fixed some typos. | |||
| 2023-02-07 | Enable GetWindowHandle() on macOS (#2915) | Nikolas | |
| 2023-02-06 | Update raudio.c | Ray | |
| 2023-02-06 | zig build: do not use deprecated functions (#2913) | star-tek-mb | |
| 2023-02-05 | Clean trailing spaces | Ray | |
| 2023-02-05 | Review QOA sound loading -WIP- | Ray | |
| 2023-02-05 | update zig build to latest master (#2910) | star-tek-mb | |
| also, adds package manager support | |||
| 2023-02-05 | some typos review | Ray | |
| 2023-02-05 | fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) | HKrogstie | |
| 2023-02-04 | Support QOA audio format on `ExportWave()` -WIP- | Ray | |
| 2023-02-04 | ADDED: QOA audio format support -WIP- | Ray | |
| 2023-02-04 | Replace TABS by 4 spaces | Ray | |
| 2023-02-03 | Update qoi.h | Ray | |
| 2023-02-03 | rcamera: move y clamp to before 3d projection (#2905) | Ian McFarlane | |
| 2023-02-01 | Update external libraries | Ray | |
| Switch to official `stb_vorbis.c` instead of using an outdated fork | |||
| 2023-02-01 | ADDED: `Vector2LineAngle()` #2887 | Ray | |
| REVIEWED: `Vector2Angle()` | |||
| 2023-02-01 | Add WASM support for Zig build (#2901) | Nikolas | |
| * Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables | |||
| 2023-01-30 | Review formatting for M3D loading vertex colors | Ray | |
| 2023-01-30 | [models] Fix M3D vertex color import. (#2878) | Uneven Prankster | |
| * Fix vertex color import for .m3d * Only load vertex colors when color map and/or materials are present * Only execute when color array is present --------- Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-28 | fix typo (#2899) | Dor Shapira | |
| patrix=>matrix | |||
| 2023-01-28 | ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), ↵ | Rob Loach | |
| IsRenderTextureReady() (#2895) | |||
| 2023-01-27 | ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, ↵ | Rob Loach | |
| `IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` (#2892) These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them. | |||
| 2023-01-27 | Fix warnings and bad project settings for 4.5 release (#2894) | Jeffery Myers | |
| 2023-01-25 | Update rmodels.c | Ray | |
| 2023-01-25 | add include guards on config.h (#2888) | Jeffery Myers | |
| 2023-01-25 | Add wayland support (#2883) | Antonis Geralis | |
| 2023-01-24 | fixed typo (#2886) | Dor Shapira | |
| pilepine=>pipeline chosing=>choosing additioanlly=>additionally attachmment=>attachment initialize=>inititialize Binded=>Bound lattest=>latest hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing... | |||
| 2023-01-24 | REVIEWED: `rlGenTextureMipmaps()`, GPU generation only | Ray | |
| 2023-01-24 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-01-24 | REVIEWED: `ProcessMaterialsOBJ()` available when required | Ray | |
