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2023-02-21Update rtextures.cRay
2023-02-21REVIEWED: `IsImageReady()` and `IsTexureReady()`Ray
Reordered some functions to avoid config.h issues when disabling some features.
2023-02-21REVIEWED: `IsShaderReady()`Ray
2023-02-21ADDED: `SetWindowIcons()` to set multiple icon image sizesRay
2023-02-20Added mixed audio processor (#2929)hkc
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing Addresses problem mentioned in https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263 (in short: when drawing pixels using DrawPixel{,V} in camera mode, upscaled pixel becomes a line instead of bigger pixel) * [rtextures] Fixed scaling down in ImageTextEx Closes #2755 * Added global audio processor * Renamed struct member to follow naming conventions * Added example for AttachAudioMixedProcessor
2023-02-15Minor format tweaksRay
2023-02-15Reviewed typo and formatingRay
2023-02-15REPLACE: TABS by 4 spacesRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of ↵Jeffery Myers
third person) (#2926)
2023-02-15Avoid centering mouse when program launchesRay
2023-02-15Make sure window position always inits in the middle of the current monitorRay
2023-02-14REVIEWED: Issue with camera jump on first frameRay
2023-02-14Move camera after rotation (#2923)veins1
Moving camera after rotation is set to avoid 1 frame delay in movement direction
2023-02-14ADDED: rcamera dependencies detailsRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
2023-02-12Update qoa.hRay
2023-02-12REVIEWED: config.h format and inconsistenciesRay
2023-02-12REVIEWED: Vertex colors support on M3D loading #2878Ray
2023-02-12Update rl_gputex.hRay
2023-02-09Fixed some grammar mistakes and typos. (#2914)Julio C. Galindo
* Fixed some grammar mistakes. * Fixed some typos.
2023-02-07Enable GetWindowHandle() on macOS (#2915)Nikolas
2023-02-06Update raudio.cRay
2023-02-06zig build: do not use deprecated functions (#2913)star-tek-mb
2023-02-05Clean trailing spacesRay
2023-02-05Review QOA sound loading -WIP-Ray
2023-02-05update zig build to latest master (#2910)star-tek-mb
also, adds package manager support
2023-02-05some typos reviewRay
2023-02-05fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)HKrogstie
2023-02-04Support QOA audio format on `ExportWave()` -WIP-Ray
2023-02-04ADDED: QOA audio format support -WIP-Ray
2023-02-04Replace TABS by 4 spacesRay
2023-02-03Update qoi.hRay
2023-02-03rcamera: move y clamp to before 3d projection (#2905)Ian McFarlane
2023-02-01Update external librariesRay
Switch to official `stb_vorbis.c` instead of using an outdated fork
2023-02-01ADDED: `Vector2LineAngle()` #2887Ray
REVIEWED: `Vector2Angle()`
2023-02-01Add WASM support for Zig build (#2901)Nikolas
* Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables
2023-01-30Review formatting for M3D loading vertex colorsRay
2023-01-30[models] Fix M3D vertex color import. (#2878)Uneven Prankster
* Fix vertex color import for .m3d * Only load vertex colors when color map and/or materials are present * Only execute when color array is present --------- Co-authored-by: Uneven Prankster <[email protected]>
2023-01-28fix typo (#2899)Dor Shapira
patrix=>matrix
2023-01-28ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), ↵Rob Loach
IsRenderTextureReady() (#2895)
2023-01-27ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, ↵Rob Loach
`IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` (#2892) These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-25Update rmodels.cRay
2023-01-25add include guards on config.h (#2888)Jeffery Myers
2023-01-25Add wayland support (#2883)Antonis Geralis
2023-01-24fixed typo (#2886)Dor Shapira
pilepine=>pipeline chosing=>choosing additioanlly=>additionally attachmment=>attachment initialize=>inititialize Binded=>Bound lattest=>latest hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2023-01-24REVIEWED: `rlGenTextureMipmaps()`, GPU generation onlyRay
2023-01-24Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-01-24REVIEWED: `ProcessMaterialsOBJ()` available when requiredRay