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2021-05-10Added smooth pixel-perfect camera example + Small typo fix in ↵Gianni Alessandroni
examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-22Remove trail spacesRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-01Update core_input_gamepad.craysan5
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-20BIG CHANGE: REDESIGNED: Vr device simulator #1582Ray
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-19Updated example assetsRay
2021-03-19WARNING: REMOVED: GamepadNumber enumRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-12Renamed some functions to use latest raylib versionRay
2021-03-08Update core_3d_picking.cRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2021-02-18Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵Rabia Alhaffar
drivers (#1597)
2021-02-09REDESIGNED: VS2019 build pathsraysan5
REMOVED: core_basic_window.cpp
2020-12-28Review comments formatingraysan5
2020-12-28providing and example on how to apply the screen scale (as done in the ↵Matheus Duarte
virtual mouse) to the real mouse, to work with raygui (#1481)
2020-12-24Updated several files while porting examples to webraysan5
2020-12-23Review formattingraysan5
2020-12-03Corrected minor windows flags issuesRay
2020-12-03Update core_basic_window.cRay
2020-12-03Update user nameRay
2020-12-03Update core_window_flags.cRay
2020-11-23REVIEWED: Window state flags -WIP-Ray
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23REDESIGNED: Window state config #1367 -WIP-Ray
Some flags not working properly yet...
2020-11-01Review contributed examplesRay
2020-10-05Replace 0.f by 0.0fRay
2020-10-05Review "aggregate initializations" #1403Ray
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-07-14Update resources LICENSEraysan5
2020-05-28resources PNG chunks cleaningraysan5
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-01Update core_input_multitouch.craysan5
2020-04-16Added raymath to examplesraysan5
2020-03-30Update core_basic_window.craysan5
2020-03-28[example] Integrate virtual mouse in main exampleraysan5
2020-03-24Update core_window_letterbox_virtual_mouse.craysan5
2020-03-24Add files via upload (#1147)Anata
Virtual mouse with window letterbox, and Clamp
2020-02-27Remove trail spaces and some tweaksRay
2020-02-27REDESIGN: LoadStorageValue()/SaveStorageValue()Ray
Using new file I/O ABI
2020-02-26Update core_storage_values.cRay
2020-01-30Some examples tweaksRay
2020-01-09Create core_2d_camera_platformer.pngRay