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2020-03-21Added draw functions to ImageDraw*() (#1138)Sourav Gupta
Added draw functions: ImageClearBackground() ImageDrawPixel() ImageDrawLineEx() ImageDrawCircle()
2020-03-04ADDED: LoadFileText() and SaveFileText()Ray
Improved file access checks
2020-02-27TweaksRay
2020-02-27Review macrosRay
2020-02-26WARNING: RENAMED: Storage functionsRay
Renamed functions for consistency: - StorageLoadValue() > LoadStorageValue() - StorageSaveValue() > SaveStorageValue()
2020-02-26ADDED: LoadFileData(), SaveFileData()Ray
2020-02-14[raudio] ADDED: SetAudioStreamBufferSizeDefault()Ray
There could be some cases where we need to define the internal audio buffer size, now it's possible. RENAMED: InitAudioBuffer() to LoadAudioBuffer() RENAMED: CloseAudioBuffer() to UnloadAudioBuffer() Renamed some defines and reviewed some comments.
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
REMOVED: IsTouchDetected()
2020-01-26ADDED: TextCopy() #1083Ray
2020-01-24ADDED: IsTouchDetected()Ray
2020-01-24ADDED: GetWorldToScreenEx()Ray
Addressing issue #1056
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions definition modifiersraysan5
2020-01-09ADDED: DrawPolyLines()Ray
2020-01-05Update year to 2020raysan5
2019-12-29GenTextureCubemap(): renamed parameterraysan5
2019-12-01ADDED: DrawTextCodepoint()Ray
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
2019-11-25Comments (#1026)Darryl Dixon - Piece Digital
* swapped comments, expanded comment for clarity * revert alignments * adjusted for consistency
2019-11-24Review key input queue PR #1012raysan5
Keeping original API
2019-11-24add api FIFO based character input. (#1012)Ushio
* add api FIFO based character input. * rename input character functions * replace tab to space x4 #1012
2019-11-08[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011)ChrisDill
2019-10-28REDESIGN: TextToUtf8()Ray
ADDED: CodepointToUtf8()
2019-10-27ADDED: TextToUtf8() -WIP-Ray
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27added GetMatrixProjection fixed issue with GL11 where model matrix was ↵chriscamacho
identity (#999)
2019-10-21Review latest PRRay
2019-10-21Add multi texture support for materials in GLTF format (#979)Tyler Jessilynn Bezera
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-11ADDED: GetCodepoints()Ray
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-15Review DecompressData() types, for consistencyraysan5
2019-09-10ADDED: GetWindowPosition()Ray
2019-09-09ADDED small compression APIRay
- ADDED: CompressData() - ADDED: DecompressData()
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27Review latest PRraysan5
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27REMOVED: FLAG_SHOW_LOGOraysan5
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-26Expose scissor functionalityraysan5
2019-08-21Review commentraysan5
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-08-11Added notes about vertex orderraysan5
2019-08-11REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()raysan5
2019-08-07Fix build caused by GetImageAlphaBorder() (#931)Michael Vetter
Fix build failure introduced in 2a913b6587d60dab64c3b81019990e6872a9ac75
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-07ADDED: GetImageAlphaBorder()Ray
2019-08-07ADDED: DirectoryExists() and GetPrevDirectoryPath()Ray
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-07-26WARNING: Replaced Music pointer by structRay
Now, multiple music parameters are exposed to the user!
2019-07-24Changed macro CLITERALRay