| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-06-30 | REVIEWED: Formatting, follow raylib coding conventions | Ray | |
| 2024-04-28 | FIX: Added CAMERA_CUSTOM check in `UpdateCamera(Camera *camera, int mode)` ↵ | Tomas Fabrizio Orsi | |
| (#3938) Signed-off-by: Tomas Fabrizio Orsi <[email protected]> | |||
| 2024-02-05 | Fix GetCameraRight (#3784) | Danil | |
| 2024-01-28 | cleaned away unused macros in rcamera.h (#3762) | Brian E | |
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-12-07 | Fix for free camera mode (#3603) | lesleyrs | |
| * fix free and fp cam * revert | |||
| 2023-11-27 | Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579) | ubkp | |
| 2023-09-27 | Expose rcamera functions to the dll so they can be picked up by dll users ↵ | Jeffery Myers | |
| and bindings that need the dll (#3355) | |||
| 2023-08-11 | Fix rcamera.h issues (#3240) | ubkp | |
| 2023-07-10 | Added missing structure on standalone mode #3160 | Ray | |
| 2023-07-10 | Reviewed `rcamera`/`rgestures` file-macros for consistency #3161 | Ray | |
| 2023-06-02 | Full Movement Added to Right Analog Stick (#3095) | Pixel Phobic | |
| I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick. | |||
| 2023-05-15 | REVIEWED: Formating | Ray | |
| 2023-05-15 | Updated (rcamera) To Add Analog Stick Cam Controls (#3066) | Pixel Phobic | |
| I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :) | |||
| 2023-05-01 | REVIEWED: Modules description layout | Ray | |
| 2023-04-27 | ensure distance is greater than 0 in CameraMoveToTarget (#3031) | kolunmi | |
| 2023-03-12 | REVIEWED: `UpdateCameraPro()` to use `Vector3` | Ray | |
| 2023-03-12 | ADDED: `UpdateCameraPro()` -Experimental- | Ray | |
| REVIEWED: rcamera module formating REVIEWED: `core_3d_camera_example` | |||
| 2023-03-06 | Remove trailing spaces | Ray | |
| 2023-02-15 | Minor format tweaks | Ray | |
| 2023-02-15 | Reviewed typo and formating | Ray | |
| 2023-02-15 | REPLACE: TABS by 4 spaces | Ray | |
| 2023-02-15 | Make the oribital camera work like it used to (it is not just a copy of ↵ | Jeffery Myers | |
| third person) (#2926) | |||
| 2023-02-14 | Move camera after rotation (#2923) | veins1 | |
| Moving camera after rotation is set to avoid 1 frame delay in movement direction | |||
| 2023-02-14 | ADDED: rcamera dependencies details | Ray | |
| 2023-02-14 | REVIEWED: Camera redesign PR | Ray | |
| 2023-02-14 | WIP rcamera redesign vector (#2563) | Crydsch Cube | |
| * core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-02-09 | Fixed some grammar mistakes and typos. (#2914) | Julio C. Galindo | |
| * Fixed some grammar mistakes. * Fixed some typos. | |||
| 2023-02-03 | rcamera: move y clamp to before 3d projection (#2905) | Ian McFarlane | |
| 2023-01-10 | RENAME: type to projection #2851 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-08-02 | minor tweaks | Ray | |
| 2022-08-02 | Remove trailing spaces | Ray | |
| 2022-07-29 | Some camera improvements #2563 | Ray | |
| Reviewed some camera functionality: - Reviewed camera swinging (up-down movement) - Reviewed camera tilting (left-right movement) - Make movement independent of frame-rate - removed unneeded variables NOTE: Camera rotation has some speed issues on first person when fixed 60 fps are used: it moves too fast. Independent framerate movement is not properly implemented. | |||
| 2022-02-20 | Fix free camera panning in the wrong direction (#2347) | DavidLyhedDanielsson | |
| 2021-12-31 | Update year to 2022 | raysan5 | |
| 2021-10-13 | Reviewed some TODO | Ray | |
| 2021-10-06 | Remove trailing spaces | Ray | |
| 2021-10-03 | REVIEWED: Avoid raymath dependency | Ray | |
| Still, it depends on Matrix type... rcamera module should be completely reviewed... | |||
| 2021-09-22 | WARNING: MODULES RENAMING!!! | Ray | |
| raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required. The renamed modules are: - `core` -> `rcore` - `shapes` -> `rshapes` - `textures` -> `rtextures` - `text` -> `rtext` - `models` -> `rmodels` - `camera` -> `rcamera` - `gestures` -> `rgestures` - `core` -> `rcore` All the build systems has been adapted to this change. | |||
