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2023-03-05Close issue #2949Ray
2023-03-05Update qoa.hRay
2023-03-05Change default threading model for COM objectsRay
2023-03-04REVIEWED: `GetWindowHandle()` #2938Ray
2023-02-26Add GL_MIN GL_MAX blending equations (#2945)Antonis Geralis
2023-02-25Update rtextures.cRay
2023-02-25Minimal tweakRay
2023-02-24Update rcore.cRay
2023-02-24REVIEWED: `rlUnloadFramebuffer()` #2937Ray
2023-02-24Update rtext.cRay
2023-02-23REVIEWED: Data validationRay
2023-02-22ADDED: Security checksRay
2023-02-21REVIEWED: `GenMeshTangents()`, avoid crash on missing texcoords data #2927Ray
2023-02-21REVIEWED: `GetMonitorWidth()` and `GetMonitorHeight()` #2934Ray
2023-02-21REVIEWED: `IsWindowFocused()` to consider Android App state #2935Ray
2023-02-21Update rtextures.cRay
2023-02-21REVIEWED: `IsImageReady()` and `IsTexureReady()`Ray
2023-02-21REVIEWED: `IsShaderReady()`Ray
2023-02-21ADDED: `SetWindowIcons()` to set multiple icon image sizesRay
2023-02-20Added mixed audio processor (#2929)hkc
2023-02-15Minor format tweaksRay
2023-02-15Reviewed typo and formatingRay
2023-02-15REPLACE: TABS by 4 spacesRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of third...Jeffery Myers
2023-02-15Avoid centering mouse when program launchesRay
2023-02-15Make sure window position always inits in the middle of the current monitorRay
2023-02-14REVIEWED: Issue with camera jump on first frameRay
2023-02-14Move camera after rotation (#2923)veins1
2023-02-14ADDED: rcamera dependencies detailsRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
2023-02-12Update qoa.hRay
2023-02-12REVIEWED: config.h format and inconsistenciesRay
2023-02-12REVIEWED: Vertex colors support on M3D loading #2878Ray
2023-02-12Update rl_gputex.hRay
2023-02-09Fixed some grammar mistakes and typos. (#2914)Julio C. Galindo
2023-02-07Enable GetWindowHandle() on macOS (#2915)Nikolas
2023-02-06Update raudio.cRay
2023-02-06zig build: do not use deprecated functions (#2913)star-tek-mb
2023-02-05Clean trailing spacesRay
2023-02-05Review QOA sound loading -WIP-Ray
2023-02-05update zig build to latest master (#2910)star-tek-mb
2023-02-05some typos reviewRay
2023-02-05fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)HKrogstie
2023-02-04Support QOA audio format on `ExportWave()` -WIP-Ray
2023-02-04ADDED: QOA audio format support -WIP-Ray
2023-02-04Replace TABS by 4 spacesRay
2023-02-03Update qoi.hRay
2023-02-03rcamera: move y clamp to before 3d projection (#2905)Ian McFarlane
2023-02-01Update external librariesRay