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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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2023-01-23
[models] Load bone names from IQM file if available (#2882)
PencilAmazing
2023-01-22
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Rob Loach
2023-01-22
Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)
Rob Loach
2023-01-21
minor format tweak
Ray
2023-01-21
Fix android sound issue #2118 (#2875)
Antonis Geralis
2023-01-21
Stub out rlCubemapParameters if under GL 1.1. (#2876)
Uneven Prankster
2023-01-20
Have LoadMaterials call the same code that OBJ loader does so that we can rea...
Jeffery Myers
2023-01-20
Fix warnings in raylib project from MSVC (#2871)
Jeffery Myers
2023-01-19
don't try to free a void* buffer as if it's a cgltf_data structure (#2867)
Jeffery Myers
2023-01-19
Add rlCubemapParameters to rlgl.h (#2862)
Uneven Prankster
2023-01-10
Set initial window position for display-sized fullscreen (#2742)
Daijiro Fukuda
2023-01-10
Minor tweaks
Ray
2023-01-10
OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)
Go Watanabe
2023-01-10
ADDED: Required define on Linux #2729
Ray
2023-01-10
RENAME: type to projection #2851
Ray
2023-01-04
REVIEWED: `GetClipboardText()` on `PLATFORM_WEB`
Ray
2023-01-04
REVIEWED: `rLoadTextureDepth()` fixed issue
Ray
2023-01-03
Avoid trying to setup uniform for invalid locations
Ray
2023-01-02
REVIEWED: GLTF animations support #2844
Ray
2023-01-02
[models] Add GLTF animation support (#2844)
Charles
2023-01-02
REVIEWED: Avoid possible gamepad index as `-1` #2839
Ray
2023-01-01
Update year to 2023
Ray
2023-01-01
Update year to 2023
Ray
2023-01-01
Update year to 2023
Ray
2023-01-01
Update year to 2023 (#2846)
Wytek01
2022-12-18
Minor tweak
Ray
2022-12-18
REVIEWED: `Vector2Angle()`
Ray
2022-12-17
Minor tweaks
Ray
2022-12-17
Fix vector2angle (#2832)
Antonis Geralis
2022-12-14
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2022-12-14
REVIEWED: Issue with depth textures on WebGL #2824
Ray
2022-12-13
Fix Vector2Angle() (#2829)
Alexander Heinrich
2022-12-07
ADDED: `ColorTint()`, `ColorContrast()`
Ray
2022-12-05
ADDED: `ColorBrightness()`
Ray
2022-12-04
Expose OpenGL blending mode factors and functions/equations
Ray
2022-12-02
format tweak
Ray
2022-11-30
Fix an issue when compiling for web (#2820)
Hristo Iliev
2022-11-29
REVIEWED: Image fileformat support: PIC, PNM
Ray
2022-11-29
ADDED: Optional support for PNM images (.ppm, .pgm)
Ray
2022-11-29
REVIEWED: Issue with shader linkage
Ray
2022-11-29
Updated rcore.c, renamed 'time' to 'nanoSeconds' (#2816)
jtainer
2022-11-28
Fix array out of range (#2814)
Daijiro Fukuda
2022-11-28
REVIEWED: Some compilation warnings (for strict rules)
Ray
2022-11-24
Use const for pointer float array (#2807)
Antonis Geralis
2022-11-24
Correct types for rlBindImageTexture (#2808)
Antonis Geralis
2022-11-22
REVIEWED: UnloadDirectoryFiles()
Ray
2022-11-22
Minor tweaks
Ray
2022-11-15
REVIEWED: `rlCullFace()` -> `rlSetCullFace()`
Ray
2022-11-15
Added function rlCullFace (#2797)
jtainer
2022-11-15
Warning on GetRandomValue range limit (#2800)
Pere001
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