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2023-02-15Make the oribital camera work like it used to (it is not just a copy of ↵Jeffery Myers
third person) (#2926)
2023-02-14ADDED: Example project to VSRay
2023-02-14ADDED: Example project to VS2022 solutionRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
2023-02-11Added raymarch example and thumbnail for write depth (#2919)BugraAlptekinSari
2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-01REVIEWED: `shaders_write_depth` exampleRay
2023-01-01[example] Writing into the depth buffer (#2836)BugraAlptekinSari
* Add a depth buffer example. * Fixed a typo
2023-01-01Update year to 2023Ray
2022-11-22Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)gtrxAC
* JSON parser: Use array for function params (#2255) * Parser: follow C convention of type before name * Update file names in build scripts * Rename lighting_instanced shader to instancing
2022-09-19REVIEWED: Renamed some shaders, fix #2707Ray
2022-08-29ADDED: `lighting.fs` for GLSL120 Fix #2651Ray
2022-08-02Remove unneeded commentRay
2022-07-20REVIEWED: examples descriptionsRay
2022-07-04REVIEWED: `DrawMesh()` #2511Ray
Disable color vertex attribute if not provided by mesh
2022-06-22Update rlights.hRay
2022-06-22Update shaders_basic_lighting.cRay
2022-06-21REVIEWED: example: shaders_mesh_instancingRay
Simplified example
2022-06-21Added new comment to examplesRay
2022-04-04[Examples] Free Allocated Matrices. (#2425)Anilforextra
2022-03-22Update shaders_raymarching.cRay
2022-03-22Minor tweaks `const`Ray
2022-01-10Fixes an error in the spelling of "appearance" (#2276)Archie
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-31Add Conway's Game of Life compute shader example. (#2088)Astie Teddy
* Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes.
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-19REVIEWED: models_yaw_pitch_rollraysan5
2021-10-19Remove trailing spacesraysan5
2021-10-17Update examples screenshotsraysan5
2021-10-17Reviewed makefile and examples buildingraysan5
2021-10-12REVIEWED: EXAMPLE: shaders_shapes_outlineraysan5
Removed unneeded resources to use raylib ones.
2021-08-25Update shaders_shapes_outline.cRay
2021-08-22Update shaders_shapes_outline.cRay
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-23Review formating to follow raylib style conventionsRay
2021-07-18Add example shaders_shapes_outline.c (#1883)GoldenThumbs
2021-07-16REVIEWED: shaders_basic_lighting #1865raysan5
Simplified the example
2021-07-16Improve assets license informationraysan5
2021-07-16Update texel_checker.pngraysan5
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-23Update shaders_mesh_instancing.cRay
2021-04-22Remove trail spacesRay
2021-04-07Update shaders_julia_set.cRay
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-26REVIEWED: DrawMeshInstanced()Ray