| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-11-08 | Examples reviews | Ray | |
| 2023-11-08 | Remove BOM | Ray | |
| 2023-11-08 | REVIEWED: `Makefile.Web`, reorganize and add examples | Ray | |
| 2023-11-08 | REVIEWED: Added new examples to VS2022 solution | Ray | |
| 2023-11-06 | Fix warnings in visual studio (#3512) | Jeffery Myers | |
| 2023-11-01 | REVIEWED: Potential code issues reported by CodeQL #3476 | Ray | |
| 2023-11-01 | Remove unused structures from lighting fragment shaders (#3497) | Jeffery Myers | |
| 2023-10-31 | Update shaders_deferred_render.c | Ray | |
| 2023-10-31 | Update shaders_deferred_render.c | Ray | |
| 2023-10-31 | examples/shaders: Add an example for deferred shading (#3496) | Justin | |
| * add example for deferred rendering/shading * adapt convention --------- Co-authored-by: 27justin <[email protected]> | |||
| 2023-10-29 | Fix the Julia set shader example (#3467) | Josh Colclough | |
| * Simplify POI selection * Improve mouse logic * Add colour cycles to the shader to show finer details. Works well with high iteration numbers * Testing things... * Actually fix zoom. Also allow user to reset camera with 'R' * Reset max iterations * Tidying & comments * Revert to original if statement * Make mouse logic more readable * Style conventions * Coding conventions - f postifx on floating points * Missed a few f postfixes | |||
| 2023-10-01 | Texture Tiling Example - luis605 (#3353) | Luís Almeida | |
| * Texture Tiling Example - luis605 * Removed SetTraceLogLevel(LOG_WARNING); | |||
| 2023-09-07 | Remove PLATFORM_RPI (#3232) | MichaelFiber | |
| * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]> | |||
| 2023-08-30 | Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) | Asdqwe | |
| 2023-08-28 | Remove e from secondes (#3270) | Ethan Conneely | |
| 2023-05-04 | REVIEWED: Ligthmap example | Ray | |
| 2023-05-04 | Lightmap example. (#3043) | Jussi Viitala | |
| 2023-03-14 | Update write_depth.fs | Ray | |
| 2023-02-15 | Make the oribital camera work like it used to (it is not just a copy of ↵ | Jeffery Myers | |
| third person) (#2926) | |||
| 2023-02-14 | ADDED: Example project to VS | Ray | |
| 2023-02-14 | ADDED: Example project to VS2022 solution | Ray | |
| 2023-02-14 | REVIEWED: Camera redesign PR | Ray | |
| 2023-02-14 | WIP rcamera redesign vector (#2563) | Crydsch Cube | |
| * core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-02-11 | Added raymarch example and thumbnail for write depth (#2919) | BugraAlptekinSari | |
| 2023-01-27 | Fix warnings and bad project settings for 4.5 release (#2894) | Jeffery Myers | |
| 2023-01-01 | REVIEWED: `shaders_write_depth` example | Ray | |
| 2023-01-01 | [example] Writing into the depth buffer (#2836) | BugraAlptekinSari | |
| * Add a depth buffer example. * Fixed a typo | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-11-22 | Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805) | gtrxAC | |
| * JSON parser: Use array for function params (#2255) * Parser: follow C convention of type before name * Update file names in build scripts * Rename lighting_instanced shader to instancing | |||
| 2022-09-19 | REVIEWED: Renamed some shaders, fix #2707 | Ray | |
| 2022-08-29 | ADDED: `lighting.fs` for GLSL120 Fix #2651 | Ray | |
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-07-04 | REVIEWED: `DrawMesh()` #2511 | Ray | |
| Disable color vertex attribute if not provided by mesh | |||
| 2022-06-22 | Update rlights.h | Ray | |
| 2022-06-22 | Update shaders_basic_lighting.c | Ray | |
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-04-04 | [Examples] Free Allocated Matrices. (#2425) | Anilforextra | |
| 2022-03-22 | Update shaders_raymarching.c | Ray | |
| 2022-03-22 | Minor tweaks `const` | Ray | |
| 2022-01-10 | Fixes an error in the spelling of "appearance" (#2276) | Archie | |
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-17 | Update examples screenshots | raysan5 | |
| 2021-10-17 | Reviewed makefile and examples building | raysan5 | |
| 2021-10-12 | REVIEWED: EXAMPLE: shaders_shapes_outline | raysan5 | |
| Removed unneeded resources to use raylib ones. | |||
