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2022-08-02Remove unneeded commentRay
2022-07-20REVIEWED: examples descriptionsRay
2022-07-04REVIEWED: `DrawMesh()` #2511Ray
Disable color vertex attribute if not provided by mesh
2022-06-22Update rlights.hRay
2022-06-22Update shaders_basic_lighting.cRay
2022-06-21REVIEWED: example: shaders_mesh_instancingRay
Simplified example
2022-06-21Added new comment to examplesRay
2022-04-04[Examples] Free Allocated Matrices. (#2425)Anilforextra
2022-03-22Update shaders_raymarching.cRay
2022-03-22Minor tweaks `const`Ray
2022-01-10Fixes an error in the spelling of "appearance" (#2276)Archie
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-31Add Conway's Game of Life compute shader example. (#2088)Astie Teddy
* Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes.
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-19REVIEWED: models_yaw_pitch_rollraysan5
2021-10-19Remove trailing spacesraysan5
2021-10-17Update examples screenshotsraysan5
2021-10-17Reviewed makefile and examples buildingraysan5
2021-10-12REVIEWED: EXAMPLE: shaders_shapes_outlineraysan5
Removed unneeded resources to use raylib ones.
2021-08-25Update shaders_shapes_outline.cRay
2021-08-22Update shaders_shapes_outline.cRay
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-23Review formating to follow raylib style conventionsRay
2021-07-18Add example shaders_shapes_outline.c (#1883)GoldenThumbs
2021-07-16REVIEWED: shaders_basic_lighting #1865raysan5
Simplified the example
2021-07-16Improve assets license informationraysan5
2021-07-16Update texel_checker.pngraysan5
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-23Update shaders_mesh_instancing.cRay
2021-04-22Remove trail spacesRay
2021-04-07Update shaders_julia_set.cRay
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-25REVIEW: instancing example formatingRay
2021-03-25added animation and keyboard controls to rlgl mesh Instancing example (#1678)Max
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
2021-03-20Example considering HighDPI on RenderTexture draw #1086Ray
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-17Create reload.fsRay
2021-03-17REVIEWED: shaders_multi_sample2dRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-12Renamed some functions to use latest raylib versionRay
2021-01-31out is a keyword in shaders and can't be used as a variable name. (#1558)Jeffery Myers
Co-authored-by: Jeffery Myers <[email protected]>
2021-01-25Replace tabs by 4 spacesraysan5
2020-12-29Review rlights helper module #1489raysan5