| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-07-04 | REVIEWED: `DrawMesh()` #2511 | Ray | |
| Disable color vertex attribute if not provided by mesh | |||
| 2022-06-22 | Update rlights.h | Ray | |
| 2022-06-22 | Update shaders_basic_lighting.c | Ray | |
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-04-04 | [Examples] Free Allocated Matrices. (#2425) | Anilforextra | |
| 2022-03-22 | Update shaders_raymarching.c | Ray | |
| 2022-03-22 | Minor tweaks `const` | Ray | |
| 2022-01-10 | Fixes an error in the spelling of "appearance" (#2276) | Archie | |
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-17 | Update examples screenshots | raysan5 | |
| 2021-10-17 | Reviewed makefile and examples building | raysan5 | |
| 2021-10-12 | REVIEWED: EXAMPLE: shaders_shapes_outline | raysan5 | |
| Removed unneeded resources to use raylib ones. | |||
| 2021-08-25 | Update shaders_shapes_outline.c | Ray | |
| 2021-08-22 | Update shaders_shapes_outline.c | Ray | |
| 2021-07-30 | REVERTED: Removed the need for `rlMatrix` | raysan5 | |
| Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules. | |||
| 2021-07-23 | Review formating to follow raylib style conventions | Ray | |
| 2021-07-18 | Add example shaders_shapes_outline.c (#1883) | GoldenThumbs | |
| 2021-07-16 | REVIEWED: shaders_basic_lighting #1865 | raysan5 | |
| Simplified the example | |||
| 2021-07-16 | Improve assets license information | raysan5 | |
| 2021-07-16 | Update texel_checker.png | raysan5 | |
| 2021-06-23 | Review BeginTextureMode() usage | Ray | |
| Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-23 | Update shaders_mesh_instancing.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-07 | Update shaders_julia_set.c | Ray | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-25 | REVIEW: instancing example formating | Ray | |
| 2021-03-25 | added animation and keyboard controls to rlgl mesh Instancing example (#1678) | Max | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-12 | Renamed some functions to use latest raylib version | Ray | |
| 2021-01-31 | out is a keyword in shaders and can't be used as a variable name. (#1558) | Jeffery Myers | |
| Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-25 | Replace tabs by 4 spaces | raysan5 | |
| 2020-12-29 | Review rlights helper module #1489 | raysan5 | |
