| Age | Commit message (Collapse) | Author |
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* [example] Core Input Gestures for Web
* Fix Doubletap for web
* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
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* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
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* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
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* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
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(#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
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all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
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This use of offset 'i' should follow the range check.
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REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
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It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
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* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
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third person) (#2926)
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* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
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Co-authored-by: Ray <[email protected]>
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also, adds package manager support
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* Add WASM support for Zig build
* Improve Web example building
* Remove emscript example building with Zig again
* Readd windows emscripten variables
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Co-authored-by: Masoud Naservand <[email protected]>
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Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points.
Tested with more than 10 touch points, and with different MAX points value, working perfectly.
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* OpenGLES 2.0 support on PLATFORM_DESKTOP
* exmples raylib_opengl_interop desktop GLES2 support
* rename gles2.h -> glad_gles2.h
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