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2023-07-16Reviewed C compilation issues and formattingRay
2023-07-16[example] Core Input Gestures for Web (#3172)ubkp
* [example] Core Input Gestures for Web * Fix Doubletap for web * Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-05Update examples_template.c to raylib 4.5 (#3156)Wytek01
2023-07-04REVIEWED: `Vector2Angle()`Ray
2023-07-02Reviewed vector2angle exampleRay
2023-07-02Minor format tweak, another issue introduced...Ray
2023-07-02fix vector angle example mode 0 circle segment drawing (#3150)Gisteron
2023-07-02WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887Ray
2023-06-14Better examples/core_input_gamepad (#3110)iacore
* examples/core_input_gamepad: Add visuals for LT,RT * examples/core_input_gamepad: arrows left/right to choose gamepad * Style change
2023-06-09Updated examples to `raygui 4.0-dev`Ray
2023-05-24Added ImageRotate (#3078)Dane Madsen
* Added ImageRotate * Quick rename of the example * Update ImageRotate by changing doubles to floats and checking code convention * Update API
2023-05-22Add GenImageGradientSquare (#3077)Dane Madsen
* Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare
2023-05-21Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ↵Dane Madsen
(#3074) * Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient * renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-15Reverted commits that deprecated the build.zig files, and added a note to ↵Gamer-Kold
all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files
2023-05-07Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)Alfred Reinold Baudisch
2023-05-04REVIEWED: Ligthmap exampleRay
2023-05-04Lightmap example. (#3043)Jussi Viitala
2023-05-01Update rlgl_compute_shader.cRay
2023-05-01fix for latest zig master (#3037)star-tek-mb
2023-04-22Fix offset used before range check (#3021)Mingjie Shen
This use of offset 'i' should follow the range check.
2023-03-21add missing space in one of the cameraDescriptions (#2977)Mansour Quddus
2023-03-19Update core_loading_thread.cRay
2023-03-14Update write_depth.fsRay
2023-03-14Update MakefileRay
2023-03-13Update Makefile.WebRay
2023-03-13Updated Makefiles to include all missing new examplesRay
2023-03-13Reviewed filenameRay
2023-03-12Some tweaksRay
2023-03-12REVIEWED: `UpdateCameraPro()` to use `Vector3`Ray
2023-03-12ADDED: `UpdateCameraPro()` -Experimental-Ray
REVIEWED: rcamera module formating REVIEWED: `core_3d_camera_example`
2023-03-07WARNING: REMOVED: Multichannel audio support APIRay
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-06Remove trailing spacesRay
2023-03-05Support QOA audio file format by defaultRay
2023-03-03REVIEWED: `core_drop_files` #2943Ray
2023-02-20Added mixed audio processor (#2929)hkc
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing Addresses problem mentioned in https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263 (in short: when drawing pixels using DrawPixel{,V} in camera mode, upscaled pixel becomes a line instead of bigger pixel) * [rtextures] Fixed scaling down in ImageTextEx Closes #2755 * Added global audio processor * Renamed struct member to follow naming conventions * Added example for AttachAudioMixedProcessor
2023-02-15REPLACE: TABS by 4 spacesRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of ↵Jeffery Myers
third person) (#2926)
2023-02-14ADDED: Example project to VSRay
2023-02-14ADDED: Example project to VS2022 solutionRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
2023-02-11Added raymarch example and thumbnail for write depth (#2919)BugraAlptekinSari
2023-02-06zig build: do not use deprecated functions (#2913)star-tek-mb
2023-02-05update zig build to latest master (#2910)star-tek-mb
also, adds package manager support
2023-02-01Update core_input_gamepad.c (#2903)Antonis Geralis
2023-02-01Add WASM support for Zig build (#2901)Nikolas
* Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables
2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-20Correct the set paths in bat files in examples/ (#2870)Masoud Naservand
Co-authored-by: Masoud Naservand <[email protected]>
2023-01-14Fixed bug : touches become sticky (#2857)Ghost
Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points. Tested with more than 10 touch points, and with different MAX points value, working perfectly.
2023-01-10OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)Go Watanabe
* OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h