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AgeCommit message (Expand)Author
2021-06-30Remove trailing spacesraysan5
2021-06-26Minor tweaksraysan5
2021-06-26REVIEWED: Latest PR to follow raylib code conventionsRay
2021-06-26Major revamp gltf (#1849)Hristo Stamenov
2021-06-17Fixed: Binding vertex position twice (#1835)Sirvoid
2021-06-17Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-17RENAMED: MeshTangents() -> GenMeshTangents()Ray
2021-06-13Remove trail spacesRay
2021-06-10Review code formattingRay
2021-06-10Review some commentsRay
2021-06-08Remove tabsRay
2021-06-05Minor format tweaksraysan5
2021-06-03Review code formattingRay
2021-06-03Better collisions (#1803)Crydsch
2021-05-31WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781Ray
2021-05-30Some code tweaksRay
2021-05-29Review code formatRay
2021-05-26Implement vertex color attribute for GLTF and IQM (#1790)Hristo Stamenov
2021-05-22Some code tweaks for consistencyRay
2021-05-20Use output->boneCount instead of nodes_countRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
2021-05-15Fixed over-allocation of buffer (#1772)Guillaume DEVOILLE
2021-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-14Review some VS warnings and messagesRay
2021-05-13Fixed GLTF boneWeights uint32 loading (#1768)Guillaume DEVOILLE
2021-05-11Reviewed latest PRRay
2021-05-11Redesigned billboards - added rotation/pro functions (#1759)nobytesgiven
2021-04-26REMOVED: GenMeshDefault()Ray
2021-04-20Update models.cRay
2021-04-20ADDED: UpdateMeshBuffer()Ray
2021-04-19use bone weights for animation (#1728)nathants
2021-04-18Remove trailing spacesRay
2021-04-13Reviewed DrawLine3D() limits #1721Ray
2021-04-13REVIEWED: DrawLine3D() #1721Ray
2021-04-09Enable DRM platform cross compilation support (#1717)Jon
2021-04-05REVIEWED: Model scale #1700raysan5
2021-04-02ADDED: GenMeshDefault() #1556raysan5
2021-04-01Remove trailing spacesraysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
2021-03-31Review code formattingraysan5
2021-03-28Review matrix multiplicationraysan5
2021-03-28REVIEWED: rlgl: Stereo render is working againraysan5
2021-03-27GetCollisionRayMesh makes use of triangle count (#1688)Carlos Hernandez Barbera
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-25REVIEWED: OpenGL 1.1 working againRay
2021-03-25WARNING: BREAKING: rlgl redesign -WIP-Ray
2021-03-24REMOVED: DrawGizmo()Ray
2021-03-22typecast warning fixes. (#1667)Jeffery Myers