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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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models.c
Age
Commit message (
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Author
2021-06-30
Remove trailing spaces
raysan5
2021-06-26
Minor tweaks
raysan5
2021-06-26
REVIEWED: Latest PR to follow raylib code conventions
Ray
2021-06-26
Major revamp gltf (#1849)
Hristo Stamenov
2021-06-17
Fixed: Binding vertex position twice (#1835)
Sirvoid
2021-06-17
Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT
Ray
2021-06-17
RENAMED: MeshTangents() -> GenMeshTangents()
Ray
2021-06-13
Remove trail spaces
Ray
2021-06-10
Review code formatting
Ray
2021-06-10
Review some comments
Ray
2021-06-08
Remove tabs
Ray
2021-06-05
Minor format tweaks
raysan5
2021-06-03
Review code formatting
Ray
2021-06-03
Better collisions (#1803)
Crydsch
2021-05-31
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
Ray
2021-05-30
Some code tweaks
Ray
2021-05-29
Review code format
Ray
2021-05-26
Implement vertex color attribute for GLTF and IQM (#1790)
Hristo Stamenov
2021-05-22
Some code tweaks for consistency
Ray
2021-05-20
Use output->boneCount instead of nodes_count
Ray
2021-05-20
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Ray
2021-05-15
Fixed over-allocation of buffer (#1772)
Guillaume DEVOILLE
2021-05-14
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2021-05-14
Review some VS warnings and messages
Ray
2021-05-13
Fixed GLTF boneWeights uint32 loading (#1768)
Guillaume DEVOILLE
2021-05-11
Reviewed latest PR
Ray
2021-05-11
Redesigned billboards - added rotation/pro functions (#1759)
nobytesgiven
2021-04-26
REMOVED: GenMeshDefault()
Ray
2021-04-20
Update models.c
Ray
2021-04-20
ADDED: UpdateMeshBuffer()
Ray
2021-04-19
use bone weights for animation (#1728)
nathants
2021-04-18
Remove trailing spaces
Ray
2021-04-13
Reviewed DrawLine3D() limits #1721
Ray
2021-04-13
REVIEWED: DrawLine3D() #1721
Ray
2021-04-09
Enable DRM platform cross compilation support (#1717)
Jon
2021-04-05
REVIEWED: Model scale #1700
raysan5
2021-04-02
ADDED: GenMeshDefault() #1556
raysan5
2021-04-01
Remove trailing spaces
raysan5
2021-03-31
ADDED: Support model normal matrix location #1691
raysan5
2021-03-31
REVIEWED: DrawMeshInstanced() matrix computations
raysan5
2021-03-31
RENAMED: example: shaders_mesh_instancing
raysan5
2021-03-31
Review code formatting
raysan5
2021-03-28
Review matrix multiplication
raysan5
2021-03-28
REVIEWED: rlgl: Stereo render is working again
raysan5
2021-03-27
GetCollisionRayMesh makes use of triangle count (#1688)
Carlos Hernandez Barbera
2021-03-26
REVIEWED: DrawMeshInstanced()
Ray
2021-03-25
REVIEWED: OpenGL 1.1 working again
Ray
2021-03-25
WARNING: BREAKING: rlgl redesign -WIP-
Ray
2021-03-24
REMOVED: DrawGizmo()
Ray
2021-03-22
typecast warning fixes. (#1667)
Jeffery Myers
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