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2019-04-22Reviewed rnet inclusionRay
Move to own header for a more deep review of the module
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-04-21Initial unicode implementation for UTF8 encoded textDemizdor
2019-04-12Use typedef rather than #define in order to avoid issues in application codeBjörn Wahlstrand
2019-04-12Corrected typoRay
2019-04-12Reorganize structRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-11Some tweaksRay
2019-04-10Comments reviewRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-04Removed trail spacesRay
2019-04-04Merge pull request #787 from Demizdor/masterRay
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04BIG UPDATE: Support model animations!Ray
2019-03-31Update raylib.hVlad Adrian
2019-03-30Added DrawRoundedRect()Demizdor
2019-03-29Merge pull request #786 from Demizdor/draw_ringRay
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29WARNING: Redesigned model struct for multi-meshesRay
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()Demizdor
2019-03-28REDESIGNED: DrawCircleSector()Ray
2019-03-17ADDED: GetScreenData()raysan5
2019-03-08Adding DrawCubeWiresV for convenienceRafael Sachetto
2019-03-05Proposed Model struct reviewRay
2019-03-04ADDED: IsWindowResized()Ray
2019-02-13ADDED: DrawCircleSector()Ray
2019-02-11ADDED: GetClipboardText(), SetClipboardText()Ray
2019-02-06Reviewed fbo creation and VR systemRay
2019-02-04ADDED: LoadTextureCubemap()Ray
Probably uncomplete, not tested yet...
2019-02-04Review DrawTextRecEx() formattingRay
2019-01-23Added DrawTextRecEx()Demizdor
2019-01-21Review last PR formattingRay
2019-01-21Merge pull request #731 from MarcoLizza/reorganizing-loggingRay
Reorganizing logging
2019-01-21Changing enums, now referenced as int.Marco Lizza
2019-01-20Adding function to control the "exit-on-error" behaviour.Marco Lizza
2019-01-20Fixing logging level configuration API.Marco Lizza
2019-01-20Reworking log level as incremental.Marco Lizza
2019-01-19Allow ShowWindow usage ;)raysan5
2019-01-17Renamed ShowWindow() to UnhideWindow() -WIP-Ray
Function provisional renaming... that's not the end of this issue...
2019-01-16Crazy testRay
2019-01-14Review code formatting on ColorFromHSV()Ray
Following raylib notation rules
2019-01-14Added ColorFromHSV()Demizdor
2019-01-11Reverted flag value (but kept order)Ray
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-10Reviewed latest PRRay
2019-01-10Merge branch 'master' into window-visibilityRay
2019-01-10Reworking API upon suggestion.Marco Lizza
2019-01-10Adding window visibility functions.Marco Lizza
2019-01-10Adding window visibility configuration flag.Marco Lizza
2019-01-10Some improvements on SetShaderValue()Ray
- Unsigned int not supported on OpenGL ES 2.0 -> Removed - Reorganized enum -> Removed BOOL (not uniformType) - Support sample2D uniform type
2019-01-10WARNING: Redesigned SetShaderValue()Ray