| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-22 | Reviewed rnet inclusion | Ray | |
| Move to own header for a more deep review of the module | |||
| 2019-04-22 | [rnet] module WIP (#809) | Jak | |
| Added experimental network module | |||
| 2019-04-21 | Initial unicode implementation for UTF8 encoded text | Demizdor | |
| 2019-04-12 | Use typedef rather than #define in order to avoid issues in application code | Björn Wahlstrand | |
| 2019-04-12 | Corrected typo | Ray | |
| 2019-04-12 | Reorganize struct | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-11 | Some tweaks | Ray | |
| 2019-04-10 | Comments review | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-04 | Removed trail spaces | Ray | |
| 2019-04-04 | Merge pull request #787 from Demizdor/master | Ray | |
| Added `DrawRoundedRect()` and `DrawRoundedRectLines()` | |||
| 2019-04-04 | BIG UPDATE: Support model animations! | Ray | |
| 2019-03-31 | Update raylib.h | Vlad Adrian | |
| 2019-03-30 | Added DrawRoundedRect() | Demizdor | |
| 2019-03-29 | Merge pull request #786 from Demizdor/draw_ring | Ray | |
| Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | |||
| 2019-03-29 | WARNING: Redesigned model struct for multi-meshes | Ray | |
| This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement. | |||
| 2019-03-29 | Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | Demizdor | |
| 2019-03-28 | REDESIGNED: DrawCircleSector() | Ray | |
| 2019-03-17 | ADDED: GetScreenData() | raysan5 | |
| 2019-03-08 | Adding DrawCubeWiresV for convenience | Rafael Sachetto | |
| 2019-03-05 | Proposed Model struct review | Ray | |
| 2019-03-04 | ADDED: IsWindowResized() | Ray | |
| 2019-02-13 | ADDED: DrawCircleSector() | Ray | |
| 2019-02-11 | ADDED: GetClipboardText(), SetClipboardText() | Ray | |
| 2019-02-06 | Reviewed fbo creation and VR system | Ray | |
| 2019-02-04 | ADDED: LoadTextureCubemap() | Ray | |
| Probably uncomplete, not tested yet... | |||
| 2019-02-04 | Review DrawTextRecEx() formatting | Ray | |
| 2019-01-23 | Added DrawTextRecEx() | Demizdor | |
| 2019-01-21 | Review last PR formatting | Ray | |
| 2019-01-21 | Merge pull request #731 from MarcoLizza/reorganizing-logging | Ray | |
| Reorganizing logging | |||
| 2019-01-21 | Changing enums, now referenced as int. | Marco Lizza | |
| 2019-01-20 | Adding function to control the "exit-on-error" behaviour. | Marco Lizza | |
| 2019-01-20 | Fixing logging level configuration API. | Marco Lizza | |
| 2019-01-20 | Reworking log level as incremental. | Marco Lizza | |
| 2019-01-19 | Allow ShowWindow usage ;) | raysan5 | |
| 2019-01-17 | Renamed ShowWindow() to UnhideWindow() -WIP- | Ray | |
| Function provisional renaming... that's not the end of this issue... | |||
| 2019-01-16 | Crazy test | Ray | |
| 2019-01-14 | Review code formatting on ColorFromHSV() | Ray | |
| Following raylib notation rules | |||
| 2019-01-14 | Added ColorFromHSV() | Demizdor | |
| 2019-01-11 | Reverted flag value (but kept order) | Ray | |
| This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown... | |||
| 2019-01-10 | Reviewed latest PR | Ray | |
| 2019-01-10 | Merge branch 'master' into window-visibility | Ray | |
| 2019-01-10 | Reworking API upon suggestion. | Marco Lizza | |
| 2019-01-10 | Adding window visibility functions. | Marco Lizza | |
| 2019-01-10 | Adding window visibility configuration flag. | Marco Lizza | |
| 2019-01-10 | Some improvements on SetShaderValue() | Ray | |
| - Unsigned int not supported on OpenGL ES 2.0 -> Removed - Reorganized enum -> Removed BOOL (not uniformType) - Support sample2D uniform type | |||
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
