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AgeCommit message (Expand)Author
2021-10-16Compute shaders support (#2061)Astie Teddy
2021-10-16REVIEWED: rlLoadDrawQuad() description #2058Ray
2021-10-16Reviewed memory usageRay
2021-10-15Reviewed unsigned int issue (discussion #2054)Ray
2021-10-13Reviewed some TODORay
2021-10-10Review RLAPI to avoid warningsRay
2021-10-06REVIEWED: `RLGL.State.vertexCounter` (See detailed comment)raysan5
2021-10-06Remove trailing spacesRay
2021-10-06REDESIGNED: Simplify vertex data recordingRay
2021-10-05REVIEWED: API functions specifiersraysan5
2021-10-03Minor format tweaksRay
2021-09-29RLGL: restore draw batch state after limit check (#2018)mausimus
2021-09-23Reviewed some TODO commentsRay
2021-09-01REVIEWED: Naming: length vs sizeRay
2021-09-01REVIEWED: <name>Count for consistencyRay
2021-08-25REVIEWED: OpenGL 1.1 compilation issueRay
2021-08-16Remove trailing spacesRay
2021-08-16Update rlgl.hRay
2021-08-16Update rlgl.hRay
2021-08-16Add some commentsRay
2021-08-15REVIEWED: `extern "C"` definition position for consistencyraysan5
2021-08-12ADDED: rlUpdateVertexBufferElements() #1915raysan5
2021-08-12ADDED: `rlActiveDrawBuffers()` #1911raysan5
2021-08-12[rlgl] rlUpdateVertexBuffer (#1914)630Studios
2021-07-31Improve rlgl descriptionraysan5
2021-07-31REVIEWED: rlgl defines for consistencyraysan5
2021-07-31REVIEWED: rlgl module header inforaysan5
2021-07-31REVIEWED: Avoid bool type collisionsraysan5
2021-07-30Revert "REVIEWED: Avoid UBSAN warnings #1891"raysan5
2021-07-30REVIEWED: Avoid UBSAN warnings #1891raysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules t...raysan5
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
2021-07-30Review some issuesraysan5
2021-07-29WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-raysan5
2021-07-28REVIEWED: Info on image loading failureraysan5
2021-07-27REVIEWED: rlDrawVertexArrayElements() #1891raysan5
2021-07-09Minor tweaks and commentsraysan5
2021-06-26REVIEWED: Improved log info on image/textures laodingRay
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
2021-06-25REVIEWED: LoadShader() and default locationsRay
2021-06-17Remove Color struct requirementRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
2021-06-10Added some enum commentsRay
2021-06-05Minor format tweaksraysan5
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-22Some code tweaks for consistencyRay
2021-05-08check for vao extension (#1757)Antonio Jose Ramos Marquez
2021-04-28Decoupling rlgl from platform layerRay
2021-04-27Minor tweaksRay