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2023-12-13fixed coding style in function TextToFloat (#3627)Benjamin Schmid Ties
* function to convert string to float * fix code to match coding conventions
2023-12-11REVIEWED: Issue in sequence generation #3612Ray
2023-12-11Fix #3613Ray
2023-12-11[rcore] Complement `SetWindowState()` and `ClearWindowState()` for ↵ubkp
`PLATFORM_WEB` (#3625) * Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB * Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11[rcore] Add `ToggleBorderlessWindowed()` implementation for `PLATFORM_WEB` ↵ubkp
(#3622) * Add ToggleBorderlessWindowed() for PLATFORM_WEB * Fix coding convention
2023-12-11Optimize gesture handling for PLATFORM_DRM (#3616)ubkp
2023-12-11[rcore] Fix real touch gestures for `PLATFORM_DESKTOP_SDL` (#3614)ubkp
* Fix touch gestures for PLATFORM_DESKTOP_SDL * Complement note and optimization * Events optimization * Optimize gesture handling * Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends * Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-09Updating CMake version to 5.0 so libraries are correctly versioned (#3615)David Williams
2023-12-07[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` (#3611)ubkp
* Fix IsMouseButtonUp() for PLATFORM_WEB * Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07[rcore] Fix `IsMouseButtonUp()` and add touch events for ↵ubkp
`PLATFORM_DESKTOP_SDL` (#3610) * Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL * Fix coding convention
2023-12-07Fix IsMouseButtonUp() (#3609)Kenneth M
2023-12-07Fix for free camera mode (#3603)lesleyrs
* fix free and fp cam * revert
2023-12-07[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` (#3605)ubkp
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL * Fix missing space
2023-12-05Fix GetKeyPressed and GetCharPressed for SDL (#3604)ubkp
2023-12-04REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphsRay
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character). It is changed because not all fonts support a fallback glyph. One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-03REVIEWED: `LoadFontData()`, load image only if glyph has been found in fontRay
2023-12-03Fix Wrong Makefile flag #3593Ray
2023-12-03Revert "Fix Windows Hardcoding (#3600)"Ray
This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
2023-12-03Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"Ray
This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
2023-12-03Fix Windows Hardcoding (#3600)mr sihc
Compiles on Linux & co. now
2023-12-03Fix warning while using external GLFW older than version 3.4.0 (#3599)Marco Maia
Co-authored-by: Marco Maia <[email protected]>
2023-12-01Remove a duplicated loop for PLATFORM_DRM (#3590)ubkp
2023-11-30Expose OpenGL take 2 (#3588)Peter0x44
For some reason, there are actually two macros needed to control this. Yes, I tried with only one, both are needed
2023-11-30Fix mistake in pr #3572 (#3587)Peter0x44
2023-11-30REVIEWED: rlgl function description and commentsRay
2023-11-30ADDED: `ExportMeshAsCode()`Ray
2023-11-30Fix CheckCollisionCircleRec() (#3584)ubkp
2023-11-30Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583)ubkp
2023-11-28Hide unneeded internal symbols when building raylib as an so or dylib (#3573)Peter0x44
2023-11-28Fix typos in src/platforms/rcore_*.c (#3581)RadsammyT
2023-11-28Fix SetMousePosition() for SDL (#3580)ubkp
2023-11-27Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579)ubkp
2023-11-27Fix SetWindowIcon() for SDL (#3578)ubkp
2023-11-25Corrected the path of android ndk toolchains for OSX platforms (#3574)Emmanuel Méra
2023-11-24Expose glad functions when building raylib as a shared lib (#3572)Peter0x44
2023-11-21Fix version info in rlgl.h (#3558)Steven Schveighoffer
2023-11-21Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-11-21Update rcore.cRay
2023-11-20Update rcore_desktop_sdl.cRay
2023-11-18Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for ↵MrScautHD
Enhanced 3D Experiences (#3546) * Add more gltf data formats * Fix forgot to save bone ids * Fix misstake * Fix code format * Removed useless formats
2023-11-18Disable unused miniaudio features (#3544)Alexandre Almeida
* Disable unused miniaudio features * Fix mistakes
2023-11-18Image convolution function ImageKernelConvolution (#3528)Karim
* Added image convultion ImageKernelConvolution * comment changes * spelling changes and change to kernel size * removed kernel normalization inside function * fix to formating
2023-11-18fix for running gles2 with sdl on desktop (#3542)_Tradam
2023-11-18Preparing for 5.1-dev (#3550)Dennis E. Hamilton
Adjusting raylib.h to reflect post-5.0 changes now.
2023-11-15Update miniaudio to v0.11.21Ray
2023-11-14Fix missing keys on PLATFORM_DESKTOP_SDL (#3539)ubkp
2023-11-13Update rcore.cRay
2023-11-13Fix mouse button order for SDL (#3534)ubkp
2023-11-12REVIEWED: `TakeScreenshot()`, potential issuesRay
2023-11-12[rlgl] Fixed return type of `GetCompressedFormatName` (#3529)Le Juez Victor
The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`