| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-13 | Reviewed filename | Ray | |
| 2023-03-12 | Some tweaks | Ray | |
| 2023-02-15 | Make the oribital camera work like it used to (it is not just a copy of ↵ | Jeffery Myers | |
| third person) (#2926) | |||
| 2023-02-14 | REVIEWED: Camera redesign PR | Ray | |
| 2023-02-14 | WIP rcamera redesign vector (#2563) | Crydsch Cube | |
| * core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | REVIEWED: GLTF animations support #2844 | Ray | |
| 2023-01-02 | [models] Add GLTF animation support (#2844) | Charles | |
| * add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-11-15 | WARNING: REMOVED: `DrawCubeTexture()`, `DrawCubeTextureRec()` | Ray | |
| Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision: - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality. - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing. | |||
| 2022-10-26 | Improved billboards example, highlighting rotation and draw order (#2779) | nobytesgiven | |
| * Improved billboards example, highlighting rotation and draw order * changes to conform to the raylib conventions * NOW it conforms Co-authored-by: nobytesgiven <[email protected]> | |||
| 2022-10-17 | Add DrawCapsule(Wires) (#2761) | ianband | |
| * Add DrawCapsule & DrawCapsuleWires * Add DrawCapsule & DrawCapsuleWires to example Co-authored-by: Ian Band <[email protected]> | |||
| 2022-09-09 | REVIEWED: Removed comment, fixes #2691 | Ray | |
| 2022-09-01 | ADDED: Complete support for M3D animations! #2648 | Ray | |
| 2022-09-01 | Implemented latest .M3D improvements #2648 | Ray | |
| 2022-08-26 | REVIEWED: Support M3D file loading #2648 | Ray | |
| 2022-08-02 | Delete rlights.h | Ray | |
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-29 | [raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599) | Nikolay Krasheninnikov | |
| Co-authored-by: Nikolai Krasheninnikov <[email protected]> | |||
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-07-01 | REVIEWED: example: gltf models loading -WIP- | Ray | |
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-06-12 | Update models_skybox.c | Ray | |
| 2022-06-11 | WARNING: BREAKING: REDESIGNED: Filepath loading API | Ray | |
| REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters | |||
| 2022-06-06 | WARNING: RENAMED: `GetDroppedFiles()` to `LoadDroppedFiles()` | Ray | |
| RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` | |||
| 2022-03-30 | WARNING: BREAKING: REMOVED: `GetRayCollisionModel()` #2405 | Ray | |
| 2021-12-17 | REVIEWED: `ExportMesh()` #2220 | raysan5 | |
| 2021-10-30 | Add missing file extensions for drag-and-drop support (#2090) | Peter0x44 | |
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-22 | Remove big asset | raysan5 | |
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-18 | Resync .obj models! gitignore was ignoring them! | Ray | |
| 2021-10-17 | Update examples screenshots | raysan5 | |
| 2021-10-17 | Remove trailing spaces | raysan5 | |
| 2021-10-14 | Review some comments | raysan5 | |
| 2021-10-14 | Review examples | raysan5 | |
| 2021-10-13 | Update models_loading_vox.c | raysan5 | |
| 2021-10-12 | Create LICENSE | raysan5 | |
| 2021-10-12 | Reviewed models examples paths | raysan5 | |
| 2021-10-12 | Rename examples for consistency | raysan5 | |
| 2021-10-12 | Review comments | raysan5 | |
| 2021-10-12 | REVIEWED: models resources structure | raysan5 | |
| 2021-10-12 | REMOVED: EXAMPLE: models_gltf_animation | raysan5 | |
| 2021-10-12 | REMOVED: EXAMPLE: models_material_pbr | raysan5 | |
| 2021-10-07 | Update models_rlgl_solar_system.c | Ray | |
| 2021-10-03 | Minor format tweaks | Ray | |
