| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-04-20 | Update models_cubicmap.c | Ray | |
| 2024-03-10 | optimisation of the "bone socket" tutorial (#3864) | iP | |
| Less matrix operations doing. | |||
| 2024-03-07 | Screen space related functions consistency (#3830) | aiafrasinei | |
| * Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> | |||
| 2024-02-29 | feat: vox_loader normals and new voxels shader (#3843) | johann nadalutti | |
| 2024-02-27 | Fix examples warnings for macos (#3842) | aiafrasinei | |
| 2024-02-26 | Update models_bone_socket.c | Ray | |
| 2024-02-26 | Update models_bone_socket.c | Ray | |
| 2024-02-26 | bone socket tutorial (#3833) | iP | |
| Tutorial on how to use bones as sockets to calculate the position of something. | |||
| 2024-02-04 | REVIEWED: `rlLoadFramebuffer()` | Ray | |
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-11-08 | Reviewed some examples and warnings | Ray | |
| 2023-11-06 | Fix warnings in visual studio (#3512) | Jeffery Myers | |
| 2023-11-01 | REVIEWED: Potential code issues reported by CodeQL #3476 | Ray | |
| 2023-10-17 | Update models_mesh_generation.c | Ray | |
| 2023-09-07 | Remove PLATFORM_RPI (#3232) | MichaelFiber | |
| * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]> | |||
| 2023-08-29 | Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273) | Asdqwe | |
| 2023-08-27 | Fix example/models/models_loading_m3d.c controls (#3269) | Asdqwe | |
| 2023-08-27 | Fix example/models/models_loading_gltf.c controls (#3268) | Asdqwe | |
| 2023-05-07 | Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) | Alfred Reinold Baudisch | |
| 2023-03-13 | Reviewed filename | Ray | |
| 2023-03-12 | Some tweaks | Ray | |
| 2023-02-15 | Make the oribital camera work like it used to (it is not just a copy of ↵ | Jeffery Myers | |
| third person) (#2926) | |||
| 2023-02-14 | REVIEWED: Camera redesign PR | Ray | |
| 2023-02-14 | WIP rcamera redesign vector (#2563) | Crydsch Cube | |
| * core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | Update models_loading_gltf.c | Ray | |
| 2023-01-02 | REVIEWED: GLTF animations support #2844 | Ray | |
| 2023-01-02 | [models] Add GLTF animation support (#2844) | Charles | |
| * add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-11-15 | WARNING: REMOVED: `DrawCubeTexture()`, `DrawCubeTextureRec()` | Ray | |
| Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision: - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality. - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing. | |||
| 2022-10-26 | Improved billboards example, highlighting rotation and draw order (#2779) | nobytesgiven | |
| * Improved billboards example, highlighting rotation and draw order * changes to conform to the raylib conventions * NOW it conforms Co-authored-by: nobytesgiven <[email protected]> | |||
| 2022-10-17 | Add DrawCapsule(Wires) (#2761) | ianband | |
| * Add DrawCapsule & DrawCapsuleWires * Add DrawCapsule & DrawCapsuleWires to example Co-authored-by: Ian Band <[email protected]> | |||
| 2022-09-09 | REVIEWED: Removed comment, fixes #2691 | Ray | |
| 2022-09-01 | ADDED: Complete support for M3D animations! #2648 | Ray | |
| 2022-09-01 | Implemented latest .M3D improvements #2648 | Ray | |
| 2022-08-26 | REVIEWED: Support M3D file loading #2648 | Ray | |
| 2022-08-02 | Delete rlights.h | Ray | |
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-29 | [raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599) | Nikolay Krasheninnikov | |
| Co-authored-by: Nikolai Krasheninnikov <[email protected]> | |||
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-07-01 | REVIEWED: example: gltf models loading -WIP- | Ray | |
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-06-12 | Update models_skybox.c | Ray | |
| 2022-06-11 | WARNING: BREAKING: REDESIGNED: Filepath loading API | Ray | |
| REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters | |||
| 2022-06-06 | WARNING: RENAMED: `GetDroppedFiles()` to `LoadDroppedFiles()` | Ray | |
| RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` | |||
| 2022-03-30 | WARNING: BREAKING: REMOVED: `GetRayCollisionModel()` #2405 | Ray | |
| 2021-12-17 | REVIEWED: `ExportMesh()` #2220 | raysan5 | |
| 2021-10-30 | Add missing file extensions for drag-and-drop support (#2090) | Peter0x44 | |
