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AgeCommit message (Expand)Author
2024-06-24[Build] Fix warnings when building in VS 2022 (#4095)Jeffery Myers
2024-06-11Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)Karl Zylinski
2024-05-15Update shaders_palette_switch.cRay
2024-05-05Minor formatting tweaksRay
2024-04-23[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)bohonghuang
2024-04-10Update shaders_hybrid_render.c (#3908)Yousif
2024-02-04REVIEWED: `rlLoadFramebuffer()`Ray
2024-01-02Update copyright to 2024Ray
2023-12-23Update shaders_basic_pbr.cRay
2023-12-23Review formatingRay
2023-12-23Update shaders_basic_pbr.cRay
2023-12-21REVIEWED: `shaders_basic_pbr`, added more commentsRay
2023-12-21Update shaders_deferred_render.cRay
2023-12-20REVIEWED PR deferred renderRay
2023-12-20fix for deferred rendering example. (#3655)Jett
2023-12-19Add shadowmapping example (#3653)TheManTheMythTheGameDev
2023-12-19Remove dependencies from PBR example (#3649)TheManTheMythTheGameDev
2023-12-15basic PBR example (#3621)devdad
2023-11-18Added glsl 100 and 120 shaders to lightmap example. (#3543)Jussi Viitala
2023-11-08Examples reviewsRay
2023-11-08Remove BOMRay
2023-11-08REVIEWED: `Makefile.Web`, reorganize and add examplesRay
2023-11-08REVIEWED: Added new examples to VS2022 solutionRay
2023-11-06Fix warnings in visual studio (#3512)Jeffery Myers
2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-11-01Remove unused structures from lighting fragment shaders (#3497)Jeffery Myers
2023-10-31Update shaders_deferred_render.cRay
2023-10-31Update shaders_deferred_render.cRay
2023-10-31examples/shaders: Add an example for deferred shading (#3496)Justin
2023-10-29Fix the Julia set shader example (#3467)Josh Colclough
2023-10-01Texture Tiling Example - luis605 (#3353)Luís Almeida
2023-09-07Remove PLATFORM_RPI (#3232)MichaelFiber
2023-08-30Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)Asdqwe
2023-08-28Remove e from secondes (#3270)Ethan Conneely
2023-05-04REVIEWED: Ligthmap exampleRay
2023-05-04Lightmap example. (#3043)Jussi Viitala
2023-03-14Update write_depth.fsRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of third...Jeffery Myers
2023-02-14ADDED: Example project to VSRay
2023-02-14ADDED: Example project to VS2022 solutionRay
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
2023-02-11Added raymarch example and thumbnail for write depth (#2919)BugraAlptekinSari
2023-01-27Fix warnings and bad project settings for 4.5 release (#2894)Jeffery Myers
2023-01-01REVIEWED: `shaders_write_depth` exampleRay
2023-01-01[example] Writing into the depth buffer (#2836)BugraAlptekinSari
2023-01-01Update year to 2023Ray
2022-11-22Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)gtrxAC
2022-09-19REVIEWED: Renamed some shaders, fix #2707Ray
2022-08-29ADDED: `lighting.fs` for GLSL120 Fix #2651Ray