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raylib
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fix_build.zig
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sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
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raylib.h
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Author
2020-10-31
A couple of little comment fixes (#1416)
Dominus Iniquitatis
2020-10-24
Some tweaks
raysan5
2020-10-21
Reviewed PR #1407
Ray
2020-10-21
Added desktop cursor getter and setter functions (#1407)
Chance Snow
2020-10-05
mouse: Return float movement for precise scrolling where possible (#1397)
Doyle
2020-09-28
Review Texture type
Ray
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-27
Platform DRM (#1388)
kernelkinetic
2020-09-21
REVIEWED: GenTextureCubemap()
raysan5
2020-09-18
REDESIGNED: GenTexture*() #721
raysan5
2020-09-17
WARNING: struct RenderTexture2D: Removed `depthTexture`
raysan5
2020-09-14
Review memory loading functions signesness
Ray
2020-09-14
Reverted some previous changes...
raysan5
2020-09-14
Reviewed some structs to reduce size and padding
raysan5
2020-09-13
Remove function declaration added by error
Ray
2020-09-13
ADDED: LoadFontFromMemory() (TTF only) #1327
Ray
2020-09-13
WARNING: REDESIGNED: LoadFontData()
Ray
2020-09-13
ADDED: LoadWaveFromMemory() #1327
Ray
2020-09-13
ADDED: LoadImageFromMemory() #1327
Ray
2020-09-13
WARNING: RENAMED: GetExtension() to GetFileExtension()
Ray
2020-09-07
REDESIGNED: ColorFromHSV()
raysan5
2020-09-01
Review custom blend modes mechanism
raysan5
2020-09-01
Multiple blendmodes (#1324)
cedemax
2020-09-01
adding new windows functions (#1357)
Juan Medina
2020-07-20
[wip] MeshNormalsSmooth() (#1317)
seanpringle
2020-07-10
WARNING: REMOVED: LoadImageEx()
raysan5
2020-07-10
ADDED: LoadImageAnim() to load animated sequence of images
raysan5
2020-06-27
Added new function `DrawTextureTiled()` (#1291)
Vlad Adrian
2020-06-25
ADDED: UpdateTextureRec()
Ray
2020-06-24
[add] GetMonitorRefreshRate(int monitor); (#1289)
Shylie
2020-06-16
Commented Fade() macro
raysan5
2020-06-16
RE-ADDED: Fade() function to avoid multiple breaking changes
raysan5
2020-06-15
WARNING: BIG CHANGE: Move Color functions to texture module
raysan5
2020-06-07
REDESIGNED: ImageResizeCanvas(), optimized #1218
raysan5
2020-06-07
ImageToPOT() renamed parameter
raysan5
2020-05-26
Added bool IsCursorOnScreen(void). (#1262)
ChrisDill
2020-05-16
added BLEND_SET (#1251)
Random
2020-05-14
WARNING: BREAKING CHANGE: Review audio looping system
raysan5
2020-05-09
Gamepad axis bug fixes and improvement (#1228)
Mickaël Malécot
2020-05-09
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
raysan5
2020-05-09
Reorganized texture functions
raysan5
2020-05-07
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
raysan5
2020-05-01
Review exposed #defines and allow user re-defining
raysan5
2020-04-27
ADDED: IsWindowFocused()
raysan5
2020-04-24
ADDED: GetWindowScaleDPI()
raysan5
2020-04-10
WARNING: API BREAK: Removed LoadImagePro()
raysan5
2020-04-10
WARNING: API BREAK: Reviewed ImageDrawText*() params order
raysan5
2020-04-01
Review shared library building
raysan5
2020-03-30
Update raylib.h
raysan5
2020-03-30
[cppcheck] Improvements in SaveStorageValue() in core.c (#1160)
Dani Martin
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