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2017-08-06Added function DrawRectangleT()raysan5
Usefult to draw rectangles using default font texture
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Remove BOM from file encodingraysan5
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21Review mesh loading and textures generationraysan5
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-07-02Review some formatting for consistencyraysan5
2017-07-02Rename enum LogType names...raysan5
...to avoid possible conflicting symbols
2017-06-28Add a density parameter to GenImageRadialGradientWilhem Barbier
2017-06-28Merge pull request #311 from nounoursheureux/image_genRay
Add more image generation functions: radial gradient and perlin noise
2017-06-28Swap the two parametersWilhem Barbier
2017-06-28Add more image generation functions: radial gradient and perlin noiseWilhem Barbier
2017-06-28Add the SaveImageAs functionWilhem Barbier
2017-06-28Add some functions to generate imagesWilhem Barbier
Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-11Additional check for bool header definitionRay
2017-05-17Comments tweaksRay
2017-05-15Review comments for better organizationRay
2017-05-14Review header commentsRay
2017-05-11Added some useful functionsRay
2017-05-10Renamed RayHitInfo variablesRay
2017-05-09Review functions descriptionsRay
2017-05-08Support HDR R32G32B32 float textures loadingRay
2017-05-02Added function to set window minimum dimensions...victorfisac
useful when using FLAG_WINDOW_RESIZABLE.
2017-04-30Some code tweaksRay
2017-04-22Organize structs vs enumsraysan5
2017-04-22Renamed function for lib consistencyraysan5
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-21Make TraceLog() public to the APIRay
enum LogType could require some revision...
2017-04-16Make public TakeScreenshot() functionraysan5
2017-04-03Remove function declarationRay
2017-03-29Added IsFileExtension()Ray
Replaced old GetExtension() function Make IsFileExtension() public to the API
2017-03-25Working on configuration flagsRay
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-03-14Remove Oculus support from coderaysan5
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
2017-03-14Added function: DrawLineBezier()raysan5
2017-03-05Added function: DrawLineEx()raysan5
Supports line thickness
2017-03-05Work on timming functions...raysan5
It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting...
2017-03-05Added some flags and functions to manage windowraysan5
- SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor);
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-11Corrected issue with OpenAL being 'keg only' on OSXraysan5
Also reviewed issue with stdbool when compiling with clang
2017-02-09[audio] Renamed variableRay
2017-02-06Added audio function: SetMusicLoopCount()Ray
Useful to set number of repeats for a music, needs to be tested...
2017-02-06Added audio function: SetMasterVolume()Ray
2017-02-05Added function SetWindowIcon()raysan5
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05Refactor SpriteFont structraysan5
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
2017-01-29Updated raylib version to 1.7Ray
Preparing for next version... still some work left... :P
2017-01-28Remove unecessary spaces...Ray
2017-01-28Implemented Wait()Ray
Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop.